Maybe this has been mentioned before, I didn't see anything about it.
The elapsed time counter at the bottom of the GUI doesn't update properly.
If you pause the render, and then restart it after a little while, the time jumps up to show the elapsed time since you started the render, not the elapsed time of the actual render.
I don't think it should work like that. There should be an internal timer that is started and stopped along with the render. I think the coders used the system clock for the calculation.
Shouldn't this be corrected?
