feature requests

Discussion related to the exporter plugin for Autodesk 3ds Max.

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Re: feature requests

Postby patro » Thu Sep 09, 2010 6:08 am

hey... I remember to had the same issue for geometry at the time that perpixel started with his releases!
this was the PM exchange between me and him:

patro wrote:hi,
I have a strange problem, when I apply the Lrmirror to a geometry like chamferbox, box sphere all work well, but if I rotate completely the scene like "z"+/-90°, the lrmirror became totally black. this strange problem does not affect the sphere. I try and retry but nothing seems to fix this problem.
.............................
thx


PerPixel wrote:Thats a problem with your system languages. Some languages use , instead of . for floating point numbers. Can you tell me the language of your Windows an the currency and time format you use. Changing to English(US) format for time should solve the problem.


well I change from Italian to English(US)... but this does not change nothing!
any way..... could the issue related to something similar?
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Re: feature requests

Postby hedphelym » Thu Sep 09, 2010 7:39 am

seems strange, this reply seems to be that he thinks it uses ',' instead of '.' in lxs file, but this is not the case. I've never ever seen this happen while working on exporter.

Try and post in material help forum or something, send the lxs file, and see what they can help with.
might be better to post such a question in forum, because many people look there.
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Re: feature requests

Postby patro » Thu Sep 09, 2010 7:58 am

in the past this suggestion from perpixel help me to fix the issue with materials and incorrect displaying!
but probably he self fixed this issue in one of his earlier release!
I will post in material sub-forum.

edit:
I open a topic in material help:
viewtopic.php?f=36&t=4534
if interested.... give a look... I hope some will post a working solution! because this way Luxrender is not take in consideration for me!
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Re: feature requests

Postby patro » Thu Sep 09, 2010 12:45 pm

hi
I forget to mention about the material problem that Luxrender log report repetitively:

[2010-09-09 19:40:21 Warning: 0] Parameter 'relsize' not used
[2010-09-09 19:40:23 Debug: 0] Compiled scene size: 265KBytes
[2010-09-09 19:40:23 Warning: 0] Parameter 'pixelsamples' not used
[2010-09-09 19:40:23 Warning: 0] Parameter 'reject_warmup ' not used
[2010-09-09 19:40:23 Warning: 0] Parameter 'initsamples' not used
[2010-09-09 19:40:23 Warning: 0] Parameter 'micromutationprob' not used
[2010-09-09 19:40:23 Debug: 0] Mesh: accel = none (global), triangles = 32 wald, quads = 0 quadrilateral
[2010-09-09 19:40:23 Debug: 0] Mesh: accel = none (global), triangles = 1772 wald, quads = 0 quadrilateral
[2010-09-09 19:40:23 Debug: 0] Mesh: accel = none (global), triangles = 1772 wald, quads = 0 quadrilateral
[2010-09-09 19:40:23 Warning: 43] Inconsistent shading normals
[2010-09-09 19:40:23 Warning: 43] Inconsistent shading normals
[2010-09-09 19:40:23 Warning: 43] Inconsistent shading normals
[2010-09-09 19:40:23 Warning: 43] Inconsistent shading normals
[2010-09-09 19:40:23 Warning: 43] Inconsistent shading normals
[2010-09-09 19:40:23 Warning: 43] Inconsistent shading normals
[2010-09-09 19:40:23 Warning: 43] Inconsistent shading normals
[2010-09-09 19:40:23 Warning: 43] Inconsistent shading normals
[2010-09-09 19:40:23 Warning: 43] Inconsistent shading normals
[2010-09-09 19:40:23 Warning: 43] Inconsistent shading normals
[2010-09-09 19:40:23 Warning: 43] Inconsistent shading normals
etc..........................................................................

the problem for luxrender seams to be the normals... but I try by flipping normals and faces without any result!
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Re: feature requests

Postby tomb » Thu Sep 09, 2010 12:49 pm

The unused params is probably due to using luxrender 0.7+ to render a exported file targeted for 0.6.x and will probably get fixed over time. For the "inconsistent shading normals", it's been discussed elsewhere in various subforums at great length :) I suggest reading the existing threads about it and see if you have a new issue or if it's due to known circumstances. Perhaps it' not an issue with the max exporter itself, but with the models and a combination og geometry and shading normals.
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Re: feature requests

Postby patro » Thu Sep 09, 2010 1:09 pm

thank you Tomb,
if you find such a topic please could you post the link in this topic?
viewtopic.php?f=36&t=4534
thank you I will look for it... but as I just say I flip normals and or faces.. I also download some scripts for max that can play with normals..
but I had no luck!
in the past I try also to render the scene with lux 0.6 the issue was similar.. but also existing!

at time I haven't the 0.6 version... and this morning I try to find one on the forum... but all links are linked with the new 0.7 one!
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Re: feature requests

Postby patro » Sat Sep 11, 2010 5:06 pm

hi Hedphelym,

subpixel had post an idea about a possibility on how to solve the material issue.

if you not subscribe to the topic here you go:
viewtopic.php?f=36&t=4534#p47629

it's a C++ code only you know if it's a valid solution or if it's just in source.
anyway, thank you
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Re: feature requests

Postby hedphelym » Sat Sep 11, 2010 5:16 pm

there's a function I use for all float values etc,
this formats the output, and removes the ',' and replaces with '.'.

If it was this issue it would error instantly and not render at all,
just try to replace all '.' with ',' and try to open lxs file.

if you do so it says:

Code: Select all
[2010-09-11 22:15:42 Severe error: 47] Illegal character: ,


and this never happens when exported with luxmax.
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Re: feature requests

Postby patro » Sat Sep 11, 2010 5:22 pm

thank you
as I say you are the boss
I hope in a solution.... it's impossible to render nothing at time for me :(
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Re: feature requests

Postby patro » Mon Sep 13, 2010 8:35 am

hi Hedphelym,

finally it seams that I understand what's wrong with materials/geometry. it seams to be a camera related error.
please follow the link to read about tests and errors
viewtopic.php?f=36&t=4534

as always hope to help
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