Radiance wrote:One thing which is strange is that they only implement FloatTexture ?
I think we should add a SpectrumTexture definition too.
We should supply 2 Textures as params to modulate between. (make it like the mix texture)
I don't want to do this now as i don't know if you have this planned dade, please let me know.
Radiance wrote:do the different noisetypes have different options ?
Radiance wrote:if you want / have time you can do these fixes,
otherwise i'll do them tomorrow or day after, i'm a bit overloaded with a project for work.
Radiance wrote:i've also added support for the 3 implemented ones (wood, musgrave, marble) in luxblend.
the params are %100 identical to blender and behave %100 the same. (made heaps of tests)
even the mapping and random pattern is identical. perfect
Radiance wrote:there is a slight difference in gamma but according to my measurements that is normal as we're using
gamma correction and tonemapping. (you can tweak it with the contrast and bright params if you want)
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