Dimitri wrote:So why not having a fully biased way of gpu rendering somewhere? And why not having a whole alternative section of Lux doing such a thing?
Down Rodeo wrote:Not to derail the thread, but can you guys see LuxRays being used elsewhere?
Down Rodeo wrote:I know it's an early stage of development but if Dade manages what he's set out to do it'd be pretty cool to see it in Blender Internal for instance. I assume that the biggest hangup in BI's raytracer is tracing primitives, as it is in Lux. This is also assuming that it is relatively easy to add LuxRays into existing architectures.
Dimitri wrote:Imagine Lux being a whole studio with both unbiased and fully biased rendering ways using gpu power and... having a studio of itself (staging and material applying)...
I am not proposing making Lux commercial but... who would not give such an amount of money wholeheartedly for having such a tool in his/her disposition?... And earning some money from spending time on it it can not be considered a 'sin'... given that the amount would be affordable from nearly everyone.
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