OSXintel_64bit_ LuxRender-0.9_weekly_april_06_2012

Weekly builds for testing and use between releases.

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Re: OSXintel_64bit_ LuxRender-0.7_weekly_april_01_2010

Postby jensverwiebe » Wed Apr 07, 2010 12:03 pm

Bump for Build_of_april_07_2010

Attention, some new to read, see first post.

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Re: OSXintel_64bit_ LuxRender-0.7_weekly_april_11_2010

Postby jensverwiebe » Sun Apr 11, 2010 11:00 am

Bump for Build_of_april_11_2010
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Re: OSXintel_64bit_ LuxRender-0.7_weekly_april_11_2010

Postby SurfingAlien » Sun Apr 11, 2010 3:59 pm

Thanks again Jens!
now that QT is embedded can I remove the full install required by the pre-RC1 weekly b.?

cheers,
Alessandro
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Re: OSXintel_64bit_ LuxRender-0.7_weekly_april_11_2010

Postby jensverwiebe » Tue Apr 13, 2010 6:33 am

SurfingAlien wrote:Thanks again Jens!
now that QT is embedded can I remove the full install required by the pre-RC1 weekly b.?

cheers,
Alessandro


Indeed

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Re: OSXintel_64bit_ LuxRender-0.7_weekly_april_16_2010

Postby jensverwiebe » Fri Apr 16, 2010 6:54 am

Bump for Build_of_april_16_2010

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Re: OSXintel_64bit_ LuxRender-0.7_weekly_april_24_2010

Postby jensverwiebe » Sat Apr 24, 2010 3:05 pm

Bump for Build_of_april_24_2010

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Re: OSXintel_64bit_ LuxRender-0.7_weekly_april_28_2010

Postby jensverwiebe » Wed Apr 28, 2010 1:28 pm

Bump for Build_of_april_28_2010

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Re: OSXintel_64bit_ LuxRender-0.7_weekly_april_28_2010

Postby Glendaloch » Thu Apr 29, 2010 7:16 am

I am finding that the darkness or saturation in Glass2 is much higher when rendered (April 16 build) on Snow Leopard than the 0.7rc1 build on Leopard OSX10.5 as this image compared to the one I've put up on the wip section:

viewtopic.php?f=14&t=3853
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Re: OSXintel_64bit_ LuxRender-0.7_weekly_april_28_2010

Postby SATtva » Thu Apr 29, 2010 7:50 am

Glendaloch, this is due to reverse gamma correction applied to the absorption color (in RC1 LuxBlend the RGC on absorption was missing).
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Re: OSXintel_64bit_ LuxRender-0.7_weekly_april_28_2010

Postby Glendaloch » Fri Apr 30, 2010 12:48 pm

SATtva wrote:Glendaloch, this is due to reverse gamma correction applied to the absorption color (in RC1 LuxBlend the RGC on absorption was missing).


Thought it must be something, just wondering. Must say the newer builds seem to run better in OSX 10.6, render faster and program begins and ends more smoothly.
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