Anybody is trying or planning to implement the algorithm in the paper "Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing"?
I'm expecting the feature in luxrender, and want to involve the interesting implementation work.
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jeanphi wrote:Thanks Kevin for this most informative contribution. I was looking after this AWR paper.
When reading the MDAS paper back when it was published, I also feared that its memory consumption would be impractical for a general purpose renderer.



jeanphi wrote:The only drawbacks I see to this method are:
- samples are purely random, maybe it could use some stratification
- it will be quite inefficient for bidirectional (for the light paths directly connected to the eye most notably)
But it should be pretty efficient for animations.
ktegan wrote:I talked with Ryan. He said that he's happy to help people with questions and he might be able to give out some parts of the source code that are mostly closely related to the paper.
I don't want to write post his email address in the forum, but I think a determined person could find it (COUGHresumeCOUGH).
Kevin
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