I am testing recent builds, and while they render much faster, which of course is very welcome, they seem to have a problem with transparency.
I've posted an image to illustrate that. Areas, that rendered perfectly transparent with 0.6 now have a dark color, hence are not fully transparent. That is the case in both, the render and the preview in luxblend (which, i discovered that just because of that issues, is using the lux-engine to create the preview. makes sense...
So, I wonder if it's just broken or if there now are new and different conventions of how to setup transparency.
With best regards,
Sebastian

