spectral fusion wrote:wow this is bad, thats why im getting so slow network renders ?
Lord Crc wrote:spectral fusion wrote:wow this is bad, thats why im getting so slow network renders ?
This has to do with how well LuxRender scales when running as a single process on a single machine.
Lord Crc wrote:We're well aware of the issue and it's something we're actively trying to solve. This piece of code is very tricky to get fast on all platforms while working correctly.
In the meantime, if you have the memory, use the work-around mentioned earlier in the thread.
Synthercat wrote:So in a 4 threaded CPU do you recommend we run 4 instances of lux at the same time? Using 1 thread each? Can this be done?
blood wrote:Reading this with interest, I have a 6 core i7 with 12 threads. Wonder if two instances would work better for me? Whats the best way to go about running two instances of LUX on the same machine?.
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