Hi everybody,
I'm kind of desperate, because I've been searching for this topic about two weeks now and I've checked almost every result google has found...(including the threads in this forum... Unfortunately the luxrender wiki hasn't helped me out either) However, I've found out, that I have to use a cube with material "boundvolume", which surrounds the scene (the light source), that absportion and scattering should be a dark grey (however, other colours- if they are dark or bright- dont work either) and emission black. I've also learnt that the bidirectional integrator doesn't support this, and that I should use the path integrator. I 've tried several things out but it never worked out. No dust/fog/halo effect as I was wishing. I also imported the boundvolume from a blender scene in another forum, which was provided for this question, and in my scene it didn't work, although it seemed, that it had the same setups as before in the scene where it had worked perfectly.
I've only started with blender and luxrender lately, so I don't really have much understanding of the technical implications (I'm sorry for that!), so maybe there are just another settings to do before or to check.
Could my scene be too light, or the sunrays too weak? The light is coming from several (15) small roof windows, not from a "normal size" windows in a wall. I have really no idea how to get it done.
Can anybody provide some advice?
