Discussion related to the exporter plugin for Autodesk 3ds Max.

Moderators: Ratow, hedphelym, coordinators

ior

hi perpixel,
I'm trying to make a diamond material with lrGlass, max 2009-32
but it seams that playing around ior value does not produce any change.
the glass remain perfectly transparent without producing any reflection/refraction.
I try value from 2,447 to 24.
jinj

patro

Posts: 1801
Joined: Fri Feb 29, 2008 9:06 pm
Location: mount Etna

first - export can bug, which make by default glass material as architectural, i. e. thin wall with no IOR. Answer in change code:
Code: Select all
"bool architectural" ["true"]  - > "bool architectural" ["false"]

second - use as light mesh with light material or omni, no portal and skylight (constant lighting)
three - color your glass, no export with grey color on transmission and reflection.

LuxRender alpha2 skylight portal_klemar.zip
klemar

Posts: 15
Joined: Sat Dec 01, 2007 10:42 pm

hi klemar, many thanks
I send you another xls with the sphere.
LuxRender alpha2.rar

jinj
Last edited by patro on Wed Aug 12, 2009 5:36 pm, edited 1 time in total.

patro

Posts: 1801
Joined: Fri Feb 29, 2008 9:06 pm
Location: mount Etna

hi klemar,
I make the changes that you suggest,
here is the result after only 2 min cooking.

jinj

patro

Posts: 1801
Joined: Fri Feb 29, 2008 9:06 pm
Location: mount Etna

I send you another xls with the sphere.

I'll check your scene, but no idea, maybe error in metal material?
klemar

Posts: 15
Joined: Sat Dec 01, 2007 10:42 pm

Export Problems

I'm testing out the LuxMax exporter with larger scenes and I am noticing their seems to be output problems.

The lxs file is about 50 megs. the scene is using the greeble modifier. I've done tests on smaller scenes with greeble and seems to work fine. I tried a couple export attempts. Each time getting different results. The picture below shows the 2 different exports. Vray handles the geometry fine. The export process takes approximately 5 minutes or so.

hope this helps
vertigo262

Posts: 128
Joined: Tue Sep 01, 2009 9:12 pm

If your environment is a single large mesh, try breaking it in many different mesh. This can speed up the export quite a bit. Beside that, yes I need to optimize the export. Its normal that the file are big and that will never change.
PerPixel

Posts: 107
Joined: Fri Jul 03, 2009 7:13 am