- export can bug, which make by default glass material as architectural, i. e. thin wall with no IOR. Answer in change code:
- Code: Select all
"bool architectural" ["true"] - > "bool architectural" ["false"]
- use as light mesh with light material or omni, no portal and skylight (constant lighting)three
- color your glass, no export with grey color on transmission and reflection.
I change your scene manually: