PerPixel wrote:I will be adding presets this week. I don't have time to plug everything in the UI yet so I'll just hardcode them with a dropdown list.
I have a bit of trouble setting a task list and priorities right now. Still soooo much to do. If anyone has suggestion on a road map to get most used feature that people actually really need let me know.
i think to get the basics working:
lights:
'arealight'
'sunsky' (with portals)
materials:
'matte'
'glossy'
'glass'
'roughglass'
'mattetranslucent'
'roughglass'
samplers:
'metropolis' (default)
'lowdiscrepancy'
integrators:
'bidirectional' (default)
'path'
accelerators:
'kdtree' (default)
pixelfilters:
'mitchell' (default)
'gaussian'
textures:
'blackbody' (default for lights)
'constant' (eg RGB color, default for textures)
'imagemap'
that should give you a reasonable/useable start, from there on, just keep adding all the others

if you synchronize the naming/layout and visual concept of luxblend, it will be easiest for us to support it.
then just reuse/copy all the render presets with the recommended preset as default (mlt/bidir)
Good luck!,
Radiance