LuxC4D 0.05

Discussion related to the 'LuxC4D' exporter plugin for Maxon Cinema 4D.

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Re: LuxC4D 0.05

Postby jeanphi » Tue Jun 09, 2009 6:27 am

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Re: LuxC4D 0.05

Postby darkwave » Sun Jun 28, 2009 8:38 am

Hello, can you explain me what is
the dominant blue with the use of Sun + Sky Light
all values are standard

Thanks

MacOSX 10.5.7
C4d11+lux0.6 RC3+cd4d0.05 plug-in


bluelux1.jpg


bluelux2.jpg
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Re: LuxC4D 0.05

Postby abstrax » Sun Jun 28, 2009 4:36 pm

darkwave wrote:Hello, can you explain me what is
the dominant blue with the use of Sun + Sky Light
all values are standard

Thanks

MacOSX 10.5.7
C4d11+lux0.6 RC3+cd4d0.05 plug-in


Hi,

I'm not sure here, but I think the blue objects are have no material assigned. In C4D they appear grey, but get exported as light blue objects. This was a change I made for testing and forgot to revert before release. The same should happen with other lights not only with sun+sky. To solve the problem just put a material on the object or group those "material-less" objects under a null object and assign a standard grey to the null object. The next version will export objects without materials with a 80% grey matte material.

Cheers,
Marcus
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Re: LuxC4D 0.05

Postby darkwave » Sun Jun 28, 2009 5:31 pm

Thanks for the explanation :-)
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Re: LuxC4D 0.05

Postby pragma » Sat Jul 11, 2009 6:55 pm

hi i'm new :)


how can you make objects that emit light?

greetings pragma
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Re: LuxC4D 0.05

Postby abstrax » Sun Jul 12, 2009 4:06 am

pragma wrote:how can you make objects that emit light?

greetings pragma


At the moment the Luminance channel of a C4D material doesn't get exported as I didn't know how to do it. In the next version it will be included.

You can create pure area lights of any shape you want though. They will be exported correctly.

Cheers,
Marcus
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Re: LuxC4D 0.05

Postby pragma » Sun Jul 12, 2009 11:51 am

In the next version it will be included.


ah nice :)

thx
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Re: LuxC4D 0.05

Postby voolger » Sun Jul 19, 2009 11:27 am

Hi,

01) I was wondering if the plugin is opensource :?:

02) Is it possible to have a compiled version for C4D CE6 OS9/OSX/Win as download :?:


thanks
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Re: LuxC4D 0.05

Postby abstrax » Sun Jul 19, 2009 3:32 pm

voolger wrote:Hi,

01) I was wondering if the plugin is opensource :?:

02) Is it possible to have a compiled version for C4D CE6 OS9/OSX/Win as download :?:


thanks
voolger



Hi Voolger,

To question 1: Yes, the plugin is open source. You can download the current source from here: http://www.luxrender.net/hg I have to update the Mac build files, though.

To question 2: No, that's not possible, because the API of CE6 is quite limited and completely different to the API of R8 and higher. The reason is that, with R8, the description parameter system was introduced in C4D and almost everything in C4D was adapted to it. As the plugin is open-source, feel free to use it as a base to write an exporter for R5 - R7.

Cheers,
Marcus
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Re: LuxC4D 0.05

Postby voolger » Sun Jul 19, 2009 10:12 pm

thanks for the info.

i have c4d ce6 on my machine since the days it was on the 3dworld cd in 2003 or 2004. I found an c4d exporter for povray that some one wrote in coffee. I have no programing experience except the odd compiling of a prgremm in linux e.g. povray or pyhton from source.

What else would I need in order to compile on windows besides the relevant c4d 6.3 sdk?
I guess on my old ppc os9 and ppc osx machine, code warrior would be just right.
What would I need on windows?

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