LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

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LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby Radiance » Tue Jul 07, 2009 1:59 pm

Hi all,

The LuxRender Team is pleased to announce the fourth release candidate for the upcoming v0.6 release.
As before we've prepared a set of archives containing everything packaged. (luxrender/luxconsole/dll's/luxblend)

We'd like to ask all community members to give us a hand and test and identify problems with this release,
even if they are things already reported, as it's difficult keeping track of the many bugreports we've had during the last months.

This should be the last RC which fixes a few final issues. If there are no more major issues reported it will be released as v0.6 final.

Please download the relevant archive for your platform.

Changes since RC3:

- fixed bidirectional smooth shading issue (jeanphi)
- environment camera works with bidirectional (jeanphi)
- slight bidirectional/perspective camera speedup and fixed camera depth clamping (jeanphi)
- small performance increases to memory management (jeanphi and shadowjack)
- reintegrated experimental exphotonmap and igi integrators (jeanphi)
- fixed incorrect green colour of incandescent lightsources of lampspectrum (radiance)
- tweaks to QBVH accelerator building (jeanphi)
- fixes and optimizations to tabrekdtree (jeanphi)
- power of sunsky tuned (jeanphi)
- reduced rayepsilon to 1e-5f (jeanphi)
- lots of other small tweaks/bug fixes by radiance, lordcrc, jeanphi and shadowjack

(Kudos to jeanphi for all the work he's done lately, while most other developers have been busy :) )

NOTE: The Luxblend v0.6RC4 exporter for Blender is included in the archives.

---------------------------

MS-Windows(R)

win32 (32bit SSE2) http://www.luxrender.net/downloads/luxr ... 2_SSE2.zip (3.3MB) <<< recommended for 32bit systems
win32 (32bit SSE1) http://www.luxrender.net/downloads/luxr ... 2_SSE1.zip (3.3MB) <<< compatibility release for older CPU's (note: the 'QBVH' accelerator won't work on SSE1 CPUs)

windows x64 (64bits) http://www.luxrender.net/downloads/luxr ... in_x64.zip (5.3MB) <<< recommended for x64 systems

---------------------------

Linux

32bit static: http://www.luxrender.net/downloads/luxr ... 32.tar.bz2 (11MB)
x64 static: http://www.luxrender.net/downloads/luxr ... 64.tar.bz2 (9.3MB)

---------------------------

Mac OS X(R)

32bit 10.4+ http://www.luxrender.net/downloads/Luxr ... 32.dmg.zip (9.3MB)
64bit 10.5+ (Cocoa) http://www.luxrender.net/downloads/Luxr ... 64.dmg.zip (9.2MB)

---------------------------

Source Code

People who want to download the source code can download the v06RC4 tag files of our new HG source code repository here:
http://www.luxrender.net/hg/lux/file/e4130dfe38bb

And luxblend: http://www.luxrender.net/hg/luxblend/file/11c0ea47bbd0

---------------------------

Good luck!,
Radiance

CVS Log since v0.6 RC3:
Code: Select all
23 hours ago   radiance   Added tag v06RC4 for changeset e4130dfe38bb default tip
23 hours ago   radiance   added RC4 splash image v06RC4
24 hours ago   radiance   fix aligned(16) win32, fix incandescent lampspectra with bb curves
5 days ago   Jean-Philippe Grimaldi   Lots of missing virtual declarations and destructors throughout the tree.
6 days ago   Jean-Philippe Grimaldi   Cleanups to IGI integrator.
8 days ago   Jean-Philippe Grimaldi   Revive the IGI integrator from PBRT.
8 days ago   Jean-Philippe Grimaldi   Improve QBVH tree building.
8 days ago   Jean-Philippe Grimaldi   Revert 4 triangles at once intersection from QBVH.
10 days ago   Jean-Philippe Grimaldi   Major update to QBVH accelerator:
10 days ago   Jean-Philippe Grimaldi   Add new aligned memory allocators from shadowjack.
12 days ago   Jean-Philippe Grimaldi   Try harder to fix tabreckdtree.
2 weeks ago   Jean-Philippe Grimaldi   Try to reduce corner artifacts with exphotonmap.
2 weeks ago   Jean-Philippe Grimaldi   Fix and optimize tabreckdtree.
2 weeks ago   Jean-Philippe Grimaldi   Restore PBRT BSDF_* flags for exphotonmap and allow shiny glossy materials to be accoutned for in the caustics map.
2 weeks ago   Jean-Philippe Grimaldi   Improve exphotonmap and make it spectral.
2 weeks ago   Jean-Philippe Grimaldi   Fix some constants type.
2 weeks ago   Jean-Philippe Grimaldi   Improve MeshWaldTriangle::IntersectP like Intersect.
2 weeks ago   Jean-Philippe Grimaldi   Fix sun and sky Power.
2 weeks ago   Jean-Philippe Grimaldi   Remove obsolete interfaces in SurfaceIntegrator.
2 weeks ago   Jean-Philippe Grimaldi   Fix an include.
2 weeks ago   Jean-Philippe Grimaldi   Micro optimization to QBVH.
2 weeks ago   Jean-Philippe Grimaldi   Remove unused legacy files.
2 weeks ago   Jean-Philippe Grimaldi   Straighten out geometry includes.
2 weeks ago   Jean-Philippe Grimaldi   Reduce RAY_EPSILON to 1e-5f
2 weeks ago   Jean-Philippe Grimaldi   Improve Ray/WaldTriangle intersection accuracy.
2 weeks ago   Jean-Philippe Grimaldi   Reorganize computations to reduce numerical errors.
2 weeks ago   Jean-Philippe Grimaldi   Ignore CMake or build generated files.
3 weeks ago   Jean-Philippe Grimaldi   Structure source files in CMakeLists.txt
3 weeks ago   Jean-Philippe Grimaldi   Various interface cleanups.
3 weeks ago   Jean-Philippe Grimaldi   Merge with upstream.
3 weeks ago   Jean-Philippe Grimaldi   Remove dangling references to old bary and wald triangles.
4 weeks ago   Lord Crc   Fixed dangling else problem when compiling on Windows
4 weeks ago   Jean-Philippe Grimaldi   Cleanups (mostly formating) for photon map.
4 weeks ago   Jean-Philippe Grimaldi   Fix some bugs introduced after camera clipping support for bidir.
4 weeks ago   Jean-Philippe Grimaldi   Use the real geometric normal in Intersect. This is MANDATORY for correct bidirectional shading.
4 weeks ago   Jean-Philippe Grimaldi   Remove old barytriangle and wald triangle shapes.
4 weeks ago   Jean-Philippe Grimaldi   Streamline mesh waldtriangle and make it derive from bary triangle.
4 weeks ago   Jean-Philippe Grimaldi   Revert EPSILON to previous values. Smaller values cause artifacts.
5 weeks ago   jeanphi   Reduce minimum ray length to improve intersection accuracy.
4 weeks ago   convert-repo   update tags
5 weeks ago   jeanphi   Simplify and speed up waldtriangle.
6 weeks ago   jeanphi   Change Anthony Pajot mail address in QBVH reference.
6 weeks ago   jeanphi   Fix environment camera for bidirectional.
6 weeks ago   jeanphi   Fix some gcc warnings.
6 weeks ago   jeanphi   Patch from shadowjack to fix a leftover in path from the contributions subsystem conversion.
6 weeks ago   jeanphi   Patch from shadowjack to fix a bug I introduced in fleximage.
6 weeks ago   jeanphi   ne more cleanup for bidir.
6 weeks ago   jeanphi   Speed up bidirectional by avoiding double camera computation.
6 weeks ago   jeanphi   Remove dummy arguments from SurfaceIntegrator::Li
6 weeks ago   jeanphi   Fix firefly rejection with mutating samplers.
6 weeks ago   jeanphi   Add an option to fleximage to choose the color clamping used for LDR outputs.
6 weeks ago   jeanphi   Camera clipping support for environment camera with the bidirectional integrator.
6 weeks ago   jeanphi   Camera clipping support for the orthographic camera with bidirectional integrator.
7 weeks ago   jeanphi   Slight speed up of perspective camera for bidir and support for depth clamping.
7 weeks ago   jeanphi   Preliminary bidir support for environment camera.
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Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby SATtva » Tue Jul 07, 2009 2:08 pm

Much thanks for your efforts! Looking forward for the Tomb's build.
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Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby Abel » Tue Jul 07, 2009 2:18 pm

Hurray! :)

Radiance wrote:- environment camera works with bidirectional

Unfortunately trying to use this crashes the program (on OS X), I'll file a bug report.
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Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby Poncho » Tue Jul 07, 2009 3:23 pm

I tried my (old) rim to render and it gives me this strange background. Nothing is changed...

Kinda artistic. :D

edit: this is with path only

rim-background.jpg


rim-settings.png
Cheers!
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Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby psychotron » Tue Jul 07, 2009 3:39 pm

damn, where is music?! :|

anyway thanks for everyone involved in development for your hard work to produce such great rendering engine :)
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Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby Atom » Tue Jul 07, 2009 4:29 pm

Do I need the new LuxBlend to work with RC4?
I really don't want to lose my dupli and particle patch?
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Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby Radiance » Tue Jul 07, 2009 4:48 pm

Atom wrote:Do I need the new LuxBlend to work with RC4?
I really don't want to lose my dupli and particle patch?


no you can use the RC3 or better exporters too,
however, this release has a few updates/bugfices in RC4, so i suggest you port your patch to RC4 :)

btw, did you post it on the forums ?

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Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby pinko » Tue Jul 07, 2009 5:01 pm

Tnx Rad and devs!!!
Luca. ;)
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Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby dancing_in_the_smoke » Tue Jul 07, 2009 5:57 pm

Tnx to all!

now near & far clipping work correctly also with bidir! :mrgreen:
ciao

[edit]
but texture projection doesn't work yet with bidir... :cry:
maybe this is the reason why it returns error with preview... :?:
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Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby PerPixel » Tue Jul 07, 2009 8:55 pm

Did so many things change in the file format? My 3dsmax export was coming along nicely and now it just render everything wrong... :cry:
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