Moderator: coordinators
2009-Jun-30 14:51:18 Debug: (0) Building KDTree, primitives: 225
2009-Jun-30 14:51:18 Warning: (12) Scaling detected in world-to-light transformation!
The system has numerous assumptions, implicit and explicit,
that this transform will have no scale factors in it.
Proceed at your own risk; your image may have errors or
the system may crash as a result of this.
2009-Jun-30 14:51:18 Debug: (0) Mesh: accel = none (global), triangles = 2 wald, quads= 0 quadrilateral
2009-Jun-30 14:51:21 Warning: (12) Scaling detected in world-to-light transformation!
The system has numerous assumptions, implicit and explicit,
that this transform will have no scale factors in it.
Proceed at your own risk; your image may have errors or
the system may crash as a result of this.lempour wrote::idea: One more way to reduce the file size is replacing the numbers and lines with the image texture. this puts another requirement to the user, though (the texture must be present at certain location etc.) - it is matter of priorities - file size vs. usage comfort

can you make with blender procedural texture with text in it? i'm afraid not, would be cool thought...

Quick question Did you already try the 'Join Triangles' option under edit menu? That removed on the original a lot.
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