Here's a WIP (it's nearly finished) of my first real LuxRender project
It's a scene i had lying around which i'm completing in order to produce some example renders for our site/project launch.
The scene should be complete now, i'm still tuning the materials.
Attached pic rendered for 6 hours using path tracing and some exit portals.
I wanted to put a luxrender logo on the car but i'm still having issues exporting UV maps with the current exporter.
I've got some issues with the carglass, the refracted rays seem to get terminated by the RR too soon,
so it's quite noise inside the car. I'm experimenting with various parameters in integrators/path.cpp to
get it better...