Grass render, anyone ?

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Grass render, anyone ?

Postby fboyer » Tue May 19, 2009 1:13 pm

Hi, i've been doing a little contest with my colleagues this afternoon, to create a small 200m2 house in wood/steel frame.
this is my 'entry' :) @280 S/px

fundermax.jpg


after looking at different posts, i can't figure out the way to create a convincing full 3d environment.
I started experimenting with arbaro today. not bad but i have trouble exporting UVs.
I tried to create grass with a particle system / object vis, but it sucks.. and using a simple grass texture looks flat !
i usually use gimp to composite my work back in a photo plate.

I'm wondering what solution do you guys would use ?
Florent
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Re: Grass render, anyone ?

Postby Radiance » Tue May 19, 2009 5:03 pm

Fetch my grass patch :)
instance it all over the place ;)

Here's the post: viewtopic.php?f=14&t=550&p=4014&hilit=grass+patch#p4014

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Re: Grass render, anyone ?

Postby fboyer » Wed May 20, 2009 2:50 am

Thanks again Radiance, the man with answers ! :)

Overnight : 7700spx 2560x1440 BiDir

fundermax2560.jpg
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Re: Grass render, anyone ?

Postby Radiance » Wed May 20, 2009 4:57 am

just set the object to bounding box view and you can make hundreds of instances with ALT+D without getting slow viewport performance in blender...

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Re: Grass render, anyone ?

Postby fboyer » Wed May 20, 2009 10:25 am

Thanks for your help !
After 30min :

colortest_tmp.jpg


I'm experimenting with arbaro, i'm ok with UVs now !
does anyone know how to select randomly faces in edit mode ? i've been unable to find a script, and i'd like to add some variety in leaves !
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Re: Grass render, anyone ?

Postby jeanphi » Wed May 20, 2009 10:36 am

Hi,

If you haven't already seen it, there's a VERY interesting paper to be presented at SIGGRAPH regarding tree generation.http://algorithmicbotany.org/papers/selforg.sig2009.html.

I hope it will soon be implemented in an open source software...

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Re: Grass render, anyone ?

Postby Seregost » Wed May 20, 2009 11:01 am

Nice, you're doing a very good job. How have you instanced the grass? Duplivert/faces? or one by one?
Sorry for my poor english
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Re: Grass render, anyone ?

Postby Abel » Wed May 20, 2009 11:41 am

fboyer wrote:does anyone know how to select randomly faces in edit mode ?

In edit mode, there is a "Random..." option in Select menu of the 3D View window.

Nice house and image by the way!
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Re: Grass render, anyone ?

Postby fboyer » Thu May 21, 2009 5:27 am

-> jeanphi : Thanks for the link, i just spent some time reading it, for sure, the approach is very different from lsystems, so is the result !
-> Seregost : Thanks, i created a polygon that fills the perspective camera angle of view and created a particle system with spin for patches rotation. Duplivert, and alt-D hand-filling of holes.
-> Abel : Thank you very much ! I'm tuning the leaves right now !

Overnight render : 9700spx@2560x1080 :

colortest_tmp.jpg


"On va parfois chercher bien loin ce que l'on a à portée de la main" L.Baffie - les clefs de bagnole
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Re: Grass render, anyone ?

Postby rusted » Tue Jun 02, 2009 5:02 am

hi,

nice render.few trees are avlbl for blender at http://yorik.orgfree.com/greenhouse.html
another tree generator script within blender(arbaro settings file works)http://www.geocities.com/bgen3/
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