I lost a week to try to understand how to represent transparencies with LuxRender. Finally I got the right answer in the Blender.it's Forum.
So I decided to see the difference between Blender internal motor and LuxRender.
The image is naturally the same and the same are the textures and the two lamps (one point light, without shadows in Blender, and one spot light, both with energy = 1).
I changed in LuxRender only the reflection value of the lips after the first rendering.
The transparencies are made with transparence masks both in Blender and LuxRender.
For the eyes in LuxRender I've used glass (with 'architectural', also if the rendering was made with bi-directional).
Both images are in the format 640x512.
Here the result:
The left one was made with Blender's engine (rendering time: 9h and 25 minutes), the right one with Blender (20 minutes for 207 S/px).
