Discussion related to the 'LuxBlend' Blender 2.4+ python exporter script.
Moderators: Ratow, SATtva, coordinators
by Ratow » Sat Nov 03, 2007 4:22 pm
I tried out your .blend and indeed there were many zero length normals. It seems however that Blender itself is giving these normals and in the case of this .blend, I exported in openinventor format and the [0 0 0] normals were still there.
The cause of these normals are some doubled vertices on the center of the object. I got rid of them by using the Rem Doubles button and then all normals were fine.
Does this solve your problems on your original test scene?
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Ratow

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