LuxCore: new features

Discussion related to the implementation of new features & algorithms to the Core Engine.

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Re: LuxCore: new features

Postby neo2068 » Mon Sep 05, 2016 1:38 pm

neo2068 wrote:I did a first attempt to implement the environment camera in luxcore but the scene gets clipped at the camera plane and the part behind the camera is not rendered (right side of the image). I have to investigate what is different to luxrender version...

I am making progress.
image.png
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Re: LuxCore: new features

Postby B.Y.O.B. » Mon Sep 05, 2016 3:03 pm

Cool, thanks for your efforts :)
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Re: LuxCore: new features

Postby burnin » Mon Sep 05, 2016 3:33 pm

Wooow, looking great. Thank you.
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Re: LuxCore: new features

Postby kalel » Mon Sep 05, 2016 5:17 pm

neo2068 wrote:
neo2068 wrote:I did a first attempt to implement the environment camera in luxcore but the scene gets clipped at the camera plane and the part behind the camera is not rendered (right side of the image). I have to investigate what is different to luxrender version...

I am making progress.
image.png


Amazing. :) It seems to work perfect on that scene.
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Re: LuxCore: new features

Postby jensverwiebe » Wed Sep 07, 2016 1:29 pm

Ported densitygrid to api1/luxcorerenderer:

screenshot-window-2016-09-07-213616.png


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Re: LuxCore: new features

Postby neo2068 » Fri Sep 09, 2016 3:18 am

jensverwiebe wrote:Ported densitygrid to api1/luxcorerenderer:

screenshot-window-2016-09-07-213616.png


Jens

Thanks, Jens!
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Re: LuxCore: new features

Postby Piita » Sat Sep 10, 2016 1:17 am

Awesome work neo on the environment camera. Thank you.
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Re: LuxCore: new features

Postby neo2068 » Sun Sep 11, 2016 2:49 pm

I pushed the code for environment camera support of LuxCore. There is still an issue with lightcpu and bidir. Path modes should work correctly.

luxball.Scene.00005_RGB_TONEMAPPED_.png
luxball scene with environment camera and PATHOCL engine
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Re: LuxCore: new features

Postby jensverwiebe » Sun Sep 11, 2016 3:37 pm

Whoohooo, thx :)

Compiled fine on Linux with clang too, testing asap.

Btw: i suspect an actual prob with bidir anyway, see my ies tests, area/material emsiion looks wrong with ies.

Edit: could not yet see a problem with bidir and pano, whats the prob ?

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Re: LuxCore: new features

Postby kalel » Sun Sep 11, 2016 5:24 pm

Thanks for the function!

I've made a simple test scene to try it in win 8 64, and here are the results (don't pay any attention to number order, it was done randomly just to recognize each wall of the room uniquely).

P.S. For those that want to test this feature in Windows, I've made a package with this build here.
Attachments
pathocl.jpg
pathocl
lightcpu-reinhard.jpg
lightcpu - reinhard
lightcpu-reinhard.jpg (9.14 KiB) Viewed 1238 times
lightcpu-linear.jpg
lightcpu - linear
lightcpu-linear.jpg (6.07 KiB) Viewed 1238 times
bidirvm.jpg
bidirvm
bidir.jpg
bidir
biasedpathocl.jpg
biased path ocl
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