Splash WIP - Desk Fan Meets ...

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Splash WIP - Desk Fan Meets ...

Postby g60 » Fri Dec 19, 2008 1:46 am

Well, what it meets is a little complicated.
emerson.jpg
MLT + Path tracing, 1800 S/P

I hope I can pull it off in time since I have to allow a few days for rendering :D

This is a 1920's era American desk fan (part Emerson, GE, and Westinghouse), designed way before any consumer protection laws. I need to model the little tiny handle in the back to make it "safer". The grill is from a design that I noticed on several competing models ... industrial espionage, perhaps? I'm making fun of this thing but I would love to have one.
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Re: Splash WIP - Desk Fan Meets ...

Postby Carbonflux » Fri Dec 19, 2008 1:46 pm

thats a very beautiful fan :)

if no one else steps forward with better resources I would be happy to render a final version for you on my quad :)
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Re: Splash WIP - Desk Fan Meets ...

Postby g60 » Fri Dec 19, 2008 2:38 pm

Thanks for the comment and the offer. I think I can finish the other part and be ready for a final composition by tomorrow and I don't mind letting my machine run. Even CPU bound my machine is very usable and I like keeping it busy. It also forces me to model more efficiently.
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Re: Splash WIP - Desk Fan Meets ...

Postby Radiance » Fri Dec 19, 2008 11:05 pm

Hi,

Looking nice :)
Some interesting lighting and a cool camera angle will make this rock :)

Don't worry about time, i decided yesterday that we can prolongue the competition a bit more,
maybe another week, as we will probably be releasing v0.6 a little bit later that christmas too during ongoing development...

I'll post in the competition announcement post about this.

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Re: Splash WIP - Desk Fan Meets ...

Postby g60 » Mon Dec 22, 2008 4:20 pm

Not quite there yet but this is what meets the desk fan:
bot-2.jpg
Posing study, MLT+BiDir 5/5 1000 S/P

There will be some modeling changes, textures, and a few lighting tests before starting a final render later tonight. Well, it is never a FINAL final but I think this one is going to need at least 3000+ S/P plus a few motion-blur'd objects.

The bot is not fully rigged but it took me quite a while just to parent all the parts so posing wouldn't take all day.
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Re: Splash WIP - Desk Fan Meets ...

Postby Carbonflux » Mon Dec 22, 2008 4:27 pm

The arms and legs are beautify modeled...I look forward to seeing the next version, I like the pose but the eyes of course might need more work which you imply at the end :)

I hope you are warm and not totally buried in snow, good time to render stuff, adding heat etc :)
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Re: Splash WIP - Desk Fan Meets ...

Postby g60 » Mon Dec 22, 2008 5:14 pm

The eyes have been difficult because the glow doesn't come through on a preview; that is, after an hour or two of rendering the emission becomes more resolved and they look too bright. I think I can work it out. I'm also changing the body material. I'm trying not to get too crazy about it.

I'm not going to complain about the cold yet. I am getting low on propane so check on me in about 4 days :) . I posted a pic here: http://www.luxrender.net/forum/viewtopic.php?f=17&p=11094#p11094 . Next year I am going to surround my feet with a few quads. (I have to go now, it is a 2 day walk to the mail box :D )
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Re: Splash WIP - Desk Fan Meets ...

Postby Lord Crc » Mon Dec 22, 2008 6:04 pm

I think I'd try one with and one without emission, and then blend between them in post process.
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Re: Splash WIP - Desk Fan Meets ...

Postby Radiance » Mon Dec 22, 2008 7:23 pm

nice robot :)

love the thin film reflection on his 'visor' :)

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Re: Splash WIP - Desk Fan Meets ...

Postby g60 » Mon Dec 22, 2008 7:54 pm

Lord Crc wrote:I think I'd try one with and one without emission, and then blend between them in post process.

I like that solution. I only did about 3 tries and got too bright, too dim, and not quite right. Anyway, I hope to find one that is just right and use your method as a fall back.

I haven't tried this in a while but it used to be that bordered renders would work with lux. That would help with getting that part correct.

Radiance wrote:love the thin film reflection on his 'visor'

That's the other part of the equation --- it is 200nm 'Opal,Black' on light gray glass with dispersive refraction. I don't want too much of the eye modeling to show up since it is just an inset for the emitter icospheres but I wanted the light to spray a little across the visor.
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