Mixed Renderer Sampler

Discussion related to the implementation of new features & algorithms to the Core Engine.

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Re: Mixed Renderer Sampler

Postby Meelis » Thu May 10, 2012 1:13 am

is this MLT behaviour normal or not?
Maybe it's layered mat bug (floor is glossy layered)

MLT 11h, large mutation probability 0.49 (with prob 0.8 also burns over))
Image

Random 95h
Image
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Meelis
 
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Re: Mixed Renderer Sampler

Postby Meelis » Thu May 10, 2012 4:02 am

Here is MLT after 14h and with 1% light gain.

Image

Surface exponent is something 40k in 1M scale (or 0.006688850931823) and texture scales it between from 1 to 0.25.
Is this normal?

And 40k x 0.25 is less reflective but 0.006688850931823 x 0.25 might be more reflective. So this is weird? :?

Sorry i should have started new topic.
---------

EDIT, yes 0.25 was rising exponent, 4 was correct :D
I render now with exponent 2800, maybe burns less over :roll:

EDIT2, no it burned over. But i got it ok when i removed layered mat and replaced it with mix material. :)
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