Dade wrote:neo2068 wrote:There are still some cases where the sqbvh accelerator produces holes in the mesh.
I should have fixed this problem with the latest patch.
Yes, that fixes the problems I had.
Moderators: jromang, tomb, zcott, coordinators
Dade wrote:neo2068 wrote:There are still some cases where the sqbvh accelerator produces holes in the mesh.
I should have fixed this problem with the latest patch.

HoloFan wrote:I don't know wether my problem is fixed with the patch you mentioned because I can't compile lux myself.
I played a bit around with blenders OceanSim and when I turn the resolution value of the Simulation to 9 or higher, sqbvh crashes while loading the scene. I have tested it on a 4 Gig Machine with Windows 7 64bit and a 2 Gig Machine with Windows 8 Consumer Preview 32bit. With resolution at 18 the memory isn't nearly full on both machines so I guess it isn't due to running out of Memory.
I hope the test-Scene I attached helps and I don't have forgotten anything.
Thanks for your awesome work!

Return to Architecture & Design
Users browsing this forum: No registered users and 1 guest