A-man wrote:Yes it's just in the exporter. What happens is after a while, the passes go so fast that CPU usage looks like this:
As last resort, you can just edit by hand the .lxs file change the value.
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A-man wrote:Yes it's just in the exporter. What happens is after a while, the passes go so fast that CPU usage looks like this:

Dade wrote:A-man wrote:Yes it's just in the exporter. What happens is after a while, the passes go so fast that CPU usage looks like this:
As last resort, you can just edit by hand the .lxs file change the value.

A-man wrote:I realized on my way to school today that I could simply change this value in the exporter script, which I did, and it works perfectlyIs that what you did binarycortex?


guibou wrote:Ok, the side test should (definitely, I hope) be fixed
Attached a small test image. The object in the middle have only one side, so we can see backface and frontface. the background plane is in fact two plane, with normal facing front and backward. There is two lamp, one near the camera, which is blue, and one behind the background plane, which is red. The hitpoints stored on the background plane are correctly gathering the two lamps (because the plane is mattetranslucent). Grazing angle of the object are lit too, which was not the case with previous commit.
The only stuff that annoy me is the white line near the object middle.
Dade wrote:Uhuhuhuh: http://graphics.ucsd.edu/~toshiya/amcmcppm.pdf


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