Ryan recently posted the core piece of code for the Adaptive Wavelet Rendering paper online (he had to rip it out of his renderer so it doesn't compile).
http://www1.cs.columbia.edu/~rso2102/AWR/
Kevin
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ktegan wrote:Ryan recently posted the core piece of code for the Adaptive Wavelet Rendering paper online (he had to rip it out of his renderer so it doesn't compile).
http://www1.cs.columbia.edu/~rso2102/AWR/
Kevin

binarycortex wrote:I found another paper for this, I'm hoping this can be revisited...and implemented. Please.
EDIT: Adding link. Doh! http://graphics.ucsd.edu/~toshiya/mdas.pdf

binarycortex wrote:binarycortex wrote:I found another paper for this, I'm hoping this can be revisited...and implemented. Please.
EDIT: Adding link. Doh! http://graphics.ucsd.edu/~toshiya/mdas.pdf
Ok, I guess this was linked before in yet another topic, but could someone please take a crack at it. Memory intensive or not, I think this would be a VERY worthwhile addition to lux.


Lord Crc wrote:
Have you sorted out the licensing or verified that we won't be covered by the licensing?
The ideas presented in this paper are available for commercial licensing through the UNM technology transfer office STC.UNM. Please contact Ms. Jovan Heusser at (505) 272-7908 or email jheusser@stc.unm.edu for more information.


Dade wrote:We have not a commercial license and anyway they have modified LuxRender to implement PRF and they have not given back the patches to the project ... talking of someone violating a license (i.e. GPL)

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