Multidimensional Adaptive Sampling and Reconstruction ?

Discussion related to the implementation of new features & algorithms to the Core Engine.

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Re: Multidimensional Adaptive Sampling and Reconstruction ?

Postby ktegan » Sat May 08, 2010 10:38 am

Ryan recently posted the core piece of code for the Adaptive Wavelet Rendering paper online (he had to rip it out of his renderer so it doesn't compile).

http://www1.cs.columbia.edu/~rso2102/AWR/

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Re: Multidimensional Adaptive Sampling and Reconstruction ?

Postby jeanphi » Mon May 10, 2010 2:07 am

Hi,

So nice!
I think I'll have a look when v0.7 is ready!

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Re: Multidimensional Adaptive Sampling and Reconstruction ?

Postby damoguyan » Fri May 14, 2010 11:01 am

ktegan wrote:Ryan recently posted the core piece of code for the Adaptive Wavelet Rendering paper online (he had to rip it out of his renderer so it doesn't compile).

http://www1.cs.columbia.edu/~rso2102/AWR/

Kevin

Thank you, kevin

I have downloaded them, ready for studying them.
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Re: Multidimensional Adaptive Sampling and Reconstruction ?

Postby binarycortex » Tue Jan 24, 2012 10:53 pm

I found another paper for this, I'm hoping this can be revisited...and implemented. Please.

EDIT: Adding link. Doh! http://graphics.ucsd.edu/~toshiya/mdas.pdf
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Re: Multidimensional Adaptive Sampling and Reconstruction ?

Postby binarycortex » Tue Jan 24, 2012 11:59 pm

binarycortex wrote:I found another paper for this, I'm hoping this can be revisited...and implemented. Please.

EDIT: Adding link. Doh! http://graphics.ucsd.edu/~toshiya/mdas.pdf

Ok, I guess this was linked before in yet another topic, but could someone please take a crack at it. Memory intensive or not, I think this would be a VERY worthwhile addition to lux.
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Re: Multidimensional Adaptive Sampling and Reconstruction ?

Postby Dade » Wed Jan 25, 2012 3:30 am

binarycortex wrote:
binarycortex wrote:I found another paper for this, I'm hoping this can be revisited...and implemented. Please.

EDIT: Adding link. Doh! http://graphics.ucsd.edu/~toshiya/mdas.pdf

Ok, I guess this was linked before in yet another topic, but could someone please take a crack at it. Memory intensive or not, I think this would be a VERY worthwhile addition to lux.


I'm writing this: http://agl.unm.edu/rpf/

It is claimed to be better than MDAS .
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Re: Multidimensional Adaptive Sampling and Reconstruction ?

Postby Lord Crc » Wed Jan 25, 2012 4:08 am

Dade wrote:I'm writing this: http://agl.unm.edu/rpf/

It is claimed to be better than MDAS .


Have you sorted out the licensing or verified that we won't be covered by the licensing?
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Re: Multidimensional Adaptive Sampling and Reconstruction ?

Postby Dade » Wed Jan 25, 2012 4:19 am

Lord Crc wrote:
Dade wrote:I'm writing this: http://agl.unm.edu/rpf/

It is claimed to be better than MDAS .


Have you sorted out the licensing or verified that we won't be covered by the licensing?


Uh ? It is a public paper :?:

If you refer to:

The ideas presented in this paper are available for commercial licensing through the UNM technology transfer office STC.UNM. Please contact Ms. Jovan Heusser at (505) 272-7908 or email jheusser@stc.unm.edu for more information.


We have not a commercial license and anyway they have modified LuxRender to implement PRF and they have not given back the patches to the project ... talking of someone violating a license (i.e. GPL) ;)
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Re: Multidimensional Adaptive Sampling and Reconstruction ?

Postby binarycortex » Wed Jan 25, 2012 9:31 am

Dade wrote:I'm writing this: http://agl.unm.edu/rpf/

It is claimed to be better than MDAS .

I noticed that. I didn't know it was comparable to MDAS. I have been looking forward to this one as well. Go go go Dade!
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Re: Multidimensional Adaptive Sampling and Reconstruction ?

Postby Lord Crc » Wed Jan 25, 2012 10:49 am

Dade wrote:We have not a commercial license and anyway they have modified LuxRender to implement PRF and they have not given back the patches to the project ... talking of someone violating a license (i.e. GPL) ;)


Well they haven't released any binaries either AFAIK? Anyway, I'd hate to get involved in a licensing fight, so I'd send off an email and ask just in case.
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