What is new in the under development LuxRender v1.7 ?

Discussion related to the implementation of new features & algorithms to the Core Engine.

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Re: What is new in the under development LuxRender v1.7 ?

Postby B.Y.O.B. » Wed Aug 31, 2016 8:53 am

kalel wrote:Is it possible to make the checkbox appear only if Luxcore > 1.6?

Yes it's possible... but for something that's going to be removed in a few days, is it really necessary?
Maybe I'll add it later.
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Re: What is new in the under development LuxRender v1.7 ?

Postby kalel » Wed Aug 31, 2016 9:12 am

B.Y.O.B. wrote:
kalel wrote:Is it possible to make the checkbox appear only if Luxcore > 1.6?

Yes it's possible... but for something that's going to be removed in a few days, is it really necessary?
Maybe I'll add it later.


I think the feature is great, but no idea when the next Windows builds will appear.
ATM it's a bit complicated for me to compile successfully on Windows, but I'm not experienced with VS and the bat files are a bit outdated, so I'm sticking to web-available builds unless something changes, i.e. I get a better understanding on how to do all of the steps properly or perhaps some new guide is written for the latest builds (it's probably OK for those who are not lux developers to stick to the pre-built builds, so this is not too important). The only thing I can easily update or experiment with is Luxblend.
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