SATtva wrote:Bump doesn't show up no matter how large is the height value.
SATtva, you have to define UV coordinates for the object or LuxCore will not apply bump/normal mapping. If you unwarp the sphere everything will work fine:
This happen because LuxCore use the UV coordinates to define the orientation of the local frame, this has been added in the past in order to avoid some type of problem with anisotropic material (the problem was discovered by Tomb). I have to check what classic Lux does when no UV information are available and replicate the same behavior.
P.S. Pick an option:
[*]Sobol+Sun = sudo rm -rf /
[*]Sobol+Distant light = sync
[*]Metropolis+sun = sync ; sh back_up_system.sh
My eyes were bleeding for the fireflies