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Re: LuxCore: new features

PostPosted: Mon Sep 05, 2016 1:38 pm
by neo2068
neo2068 wrote:I did a first attempt to implement the environment camera in luxcore but the scene gets clipped at the camera plane and the part behind the camera is not rendered (right side of the image). I have to investigate what is different to luxrender version...

I am making progress.
image.png

Re: LuxCore: new features

PostPosted: Mon Sep 05, 2016 3:03 pm
by B.Y.O.B.
Cool, thanks for your efforts :)

Re: LuxCore: new features

PostPosted: Mon Sep 05, 2016 3:33 pm
by burnin
Wooow, looking great. Thank you.

Re: LuxCore: new features

PostPosted: Mon Sep 05, 2016 5:17 pm
by kalel
neo2068 wrote:
neo2068 wrote:I did a first attempt to implement the environment camera in luxcore but the scene gets clipped at the camera plane and the part behind the camera is not rendered (right side of the image). I have to investigate what is different to luxrender version...

I am making progress.
image.png


Amazing. :) It seems to work perfect on that scene.

Re: LuxCore: new features

PostPosted: Wed Sep 07, 2016 1:29 pm
by jensverwiebe
Ported densitygrid to api1/luxcorerenderer:

screenshot-window-2016-09-07-213616.png


Jens

Re: LuxCore: new features

PostPosted: Fri Sep 09, 2016 3:18 am
by neo2068
jensverwiebe wrote:Ported densitygrid to api1/luxcorerenderer:

screenshot-window-2016-09-07-213616.png


Jens

Thanks, Jens!

Re: LuxCore: new features

PostPosted: Sat Sep 10, 2016 1:17 am
by Piita
Awesome work neo on the environment camera. Thank you.

Re: LuxCore: new features

PostPosted: Sun Sep 11, 2016 2:49 pm
by neo2068
I pushed the code for environment camera support of LuxCore. There is still an issue with lightcpu and bidir. Path modes should work correctly.

luxball.Scene.00005_RGB_TONEMAPPED_.png
luxball scene with environment camera and PATHOCL engine

Re: LuxCore: new features

PostPosted: Sun Sep 11, 2016 3:37 pm
by jensverwiebe
Whoohooo, thx :)

Compiled fine on Linux with clang too, testing asap.

Btw: i suspect an actual prob with bidir anyway, see my ies tests, area/material emsiion looks wrong with ies.

Edit: could not yet see a problem with bidir and pano, whats the prob ?

Jens

Re: LuxCore: new features

PostPosted: Sun Sep 11, 2016 5:24 pm
by kalel
Thanks for the function!

I've made a simple test scene to try it in win 8 64, and here are the results (don't pay any attention to number order, it was done randomly just to recognize each wall of the room uniquely).

P.S. For those that want to test this feature in Windows, I've made a package with this build here.