Candy Apple Paint

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Candy Apple Paint

Postby sprocket » Fri Feb 04, 2011 7:01 pm

So Im attempting to make a candy apple paint, using a inner mesh with a grey car paint material, and then a glass2 shell with the colour.

I thought I was getting fireflies, so i just let it cook

this is at 10k s/pix
default.png
default.png (57.7 KiB) Viewed 682 times
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Re: Candy Apple Paint

Postby patro » Sat Feb 05, 2011 8:40 am

wow, nice effect love the crystalized effect.

btw... as I know Paco is working on a layered mat for Luxrender ;)
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Re: Candy Apple Paint

Postby sprocket » Mon Feb 07, 2011 5:17 am

Yes that could be interesting.. and alot easier than trying to model inernal meshes
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Re: Candy Apple Paint

Postby Conz » Mon Feb 07, 2011 6:13 am

OT:

Why are there some error pixels around the highlight?
I saw this problem on different renderings with LuxRender. IMHO it's a problem with the tonemapping. If you tonemap the image with qtpfsgui, then there are no such problems.
In this rendering the pixels are very strong, here an zoom in on the highlight:
Image

Could this be fixed in Lux tonemapper?
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Re: Candy Apple Paint

Postby patro » Mon Feb 07, 2011 6:26 am

It's a filreflies... that need more time get rid on it!
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Re: Candy Apple Paint

Postby Conz » Mon Feb 07, 2011 6:32 am

patro wrote:It's a filreflies... that need more time get rid on it!


I don't think so. IMHO it should be no different result there, with an external tonemapper, in the case of fireflies. I think it's a bug in the tonemapper.
And sprocket has rendered it for 10k s/pix. How many samples do you think would be enought? :shock:
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Re: Candy Apple Paint

Postby patro » Mon Feb 07, 2011 6:42 am

you are right about the time :?
you are also right about the tonemapper behavior(sometimes).... but it seams a fireflies.
he could try to re-render with fireflies rejection.
btw sometimes fireflies encrease instead to decrease.
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Re: Candy Apple Paint

Postby Dade » Mon Feb 07, 2011 6:42 am

It is just a standard behaviour of Mitchell filter, you can avoid the problem by tuning parameters or switching to a Gaussian filter.
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Re: Candy Apple Paint

Postby patro » Mon Feb 07, 2011 6:51 am

thanks Dade.... good to know.
I will re-render a scene full of fireflies.
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Re: Candy Apple Paint

Postby Conz » Mon Feb 07, 2011 6:55 am

Dade wrote:It is just a standard behaviour of Mitchell filter, you can avoid the problem by tuning parameters or switching to a Gaussian filter.


Ah, ok. Thank you, Dade. Good to know.
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