I'm 3dsmax user and I have a problem with material. the more the material become shiny the more the issue is to see!
more than two months a go I open a task in mantis... but the issue is still unassigned.
as you can notice from the attached image I'm using metal with gold presets!
the issue is visible with all material.... with a mirror material is more visible.
in the past, we had this issue with one of the first LuxMax exporter version done by perpixel!
he gave me a solution that at moment fix the issue!
this was the PM exchange between me and him:
I have a strange problem, when I apply the Lrmirror to a geometry like chamferbox, box sphere all work well, but if I rotate completely the scene like "z"+/-90°, the lrmirror become totally black. this strange problem does not affect the sphere. I try and retry but nothing seems to fix this problem.
PerPixel wrote:Thats a problem with your system languages. Some languages use , instead of . for floating point numbers. Can you tell me the language of your Windows an the currency and time format you use. Changing to English(US) format for time should solve the problem.
well I just change from Italian to English(US)... but this does not fix the issue now!
any way..... could the issue related to something similar?
thank you in advance for any tip and though
Edit: sorry I forget to mention to have try with Luxrender 0.7 version... also with all weekly testing builds... the latest one the obj are completely black!
the problem have nothing to do with normals and or flipped faces.