I got them mixed somewhat and i'm satisfied with the result.
But main stumbling blocks i have are:
1) I mix materials with alpha then the output has transparency. That i resolved with dublicated mesh scaled 0,15 mm inside with solidify modifier, and i applied transparency blocking solid mat for this mesh.
2) I mix together 2 shader materials with alpha channel, maping between this 2 with 3'rd shader. Then 1 shader alpha makes another shader color not that sharp. The new Layered mat works better way for what i want to achieve. But unfortunately there is overburning bug with mixing glossy translucent materials with Layered system.