Material Database Drywall: adjust size

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Material Database Drywall: adjust size

Postby sandstorm » Sat Mar 10, 2012 3:25 am

Hi all

Just a short question about the Drywall material in the database. I have assigned it to the walls in my scene. Is it possible to adjust the size of the material/texture or do I need to do a workaround via UV mapping to adjust the size?

Best regards
Martin
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Re: Material Database Drywall: adjust size

Postby Meelis » Sat Mar 10, 2012 4:16 am

Hi

It seems to be shader (blender_clouds)
Just edit the "float noisesize" smaller nr is smaller aso

Code: Select all
# BEGIN DB Material 'Drywall' ID 30
# Author J the Ninja, Mon, 18 Apr 11 23:44:04 -0700
# Version 0.8RC3 ; Rated 0 / 5.0 ; 0 Votes
# interior :
# exterior :
# previewsamples : 2560

# DB Object ID 191
Texture "wall bump" "float" "blender_clouds"
   # ParamSet ID 80
   "float bright" [1.2000000476837]
   "float contrast" [1]
   "string noisetype" ["soft_noise"]
   "string noisebasis" ["improved_perlin"]
   "float noisesize" [0.15000000596046]
   "integer noisedepth" [2]
   "string coordinates" ["global"]
   "vector translate" [0 0 0]
   "vector rotate" [0 0 0]
   "vector scale" [0.03999999910593 0.03999999910593 0.03999999910593]

# DB Object ID 192
Texture "wall bump2" "float" "blender_clouds"
   # ParamSet ID 81
   "float bright" [1]
   "float contrast" [1]
   "string noisetype" ["soft_noise"]
   "string noisebasis" ["voronoi_f3"]
   "float noisesize" [0.15000000596046]
   "integer noisedepth" [2]
   "string coordinates" ["global"]
   "vector translate" [0 0 0]
   "vector rotate" [0 0 0]
   "vector scale" [0.019999999552965 0.019999999552965 0.019999999552965]

# DB Object ID 193
Texture "wall bump mix" "float" "multimix"
   # ParamSet ID 82
   "texture tex1" ["wall bump"]
   "texture tex2" ["wall bump2"]
   "float weights" [0.014999999664724 0.012000000104308]

# DB Object ID 194
MakeNamedMaterial "Drywall"
   # ParamSet ID 83
   "texture bumpmap" ["wall bump mix"]
   "color Kd" [0.69999998807907 0.69999998807907 0.69999998807907]
   "float sigma" [12.5]
   "string type" ["matte"]

# END DB Material 'Drywall' ID 30
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Re: Material Database Drywall: adjust size

Postby B.Y.O.B. » Sat Mar 10, 2012 6:52 am

First check if your scene has the right scale (e.g. 1Blenderunit = 1 meter).
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Re: Material Database Drywall: adjust size

Postby sandstorm » Sat Mar 10, 2012 7:08 am

Yes, the whole scene is based on 1 BU = 1m.
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