SU2LUX Exporter for Sketchup 0.1-dev

Discussion related to the exporter plugin for SketchUp.

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Re: SU2LUX Exporter for Sketchup 0.1-dev

Postby b.!! » Fri May 20, 2011 1:23 am

Hey there, well, I also as an old Sketchup user just can't wait to see that exporter working well ! That would make architect's workflow with lux so much smoother ! I am really waiting to see that working !

mimhotep> How about SLG and it's live mode ? Do you plan to make something about it ? However, I think for now it's more an extra than a need :)

AlexDS> For Kerkythea (why did they pick such a difficult name...) last version I found was stamped 2008...is it abandoned or something ? :o
Nothing would stand against lux ? Well first thing to come to my mind is Indigo :) especially when they have a quite complete exporter with a presets selection and all since a few years ;)
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Re: SU2LUX Exporter for Sketchup 0.1-dev

Postby Juicyfruit » Sat May 21, 2011 4:17 pm

I added the renderer setting (sppm (cpu), hybrid, sampler (traditional)) to the exporter.

This change is my first ever ruby so if it does not work for you please don't kill me.
It does allow me to render with hybrid and sppm on Mac and linux+wine+sketchup.
I attached a zipfile with my version both as patch file and a complete


Also not that I have not made the part that prevents you from exporting unsupported combinations so you will have to set surface integrator to path and one if you want GPU accelerated rendering.

Screen shot 2011-05-21 at 11.20.26 PM.png
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su2lux.zip
su2lux with renderer setting
(394.09 KiB) Downloaded 134 times
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Re: SU2LUX Exporter for Sketchup 0.1-dev

Postby AlexDS » Sat May 21, 2011 4:25 pm

thanks Juicyfruit, but still no material editor :(
and by the way, what are we suppose to do with the patch file ?
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Re: SU2LUX Exporter for Sketchup 0.1-dev

Postby b.!! » Sat May 21, 2011 7:54 pm

Hey Juicyfruit !

Great to see an extra developper around that SU exporter :)
I think you definitely need to get in contact with the other SU2LUX exporter developpers, Exvion and Mimhotep, so you can be sure not to do the same thing twice and plan for a good teamwork :)
They should be releasing a new SU2LUX exporter version in the comming days so you'll surely be a great help to them !

I tried your version, it works well for me and the export phase has even become smoother for me (I'm on windows 7 64 bits)

For my test I changed settings to Sampler + Metropolis lights + viewsize + QBVH accelerator and it worked well :)

Waiting for next update :p

Edit: Like AlexDS I got a little lost with the zip file. In the end I just unzipped the the SU2LUX folder + the rb file in sketchup's plugins folder. But couldn't figure out what to do with the "patch" file, that seems to be another code (RB ?) file.
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Re: SU2LUX Exporter for Sketchup 0.1-dev

Postby Juicyfruit » Sun May 22, 2011 1:14 am

For clarification:

The patch file I inclyded is nothing more then the difference between the current official version and my version.

Ill look into the material editor today. It should not be to difficult to make something basic.
But to get it to the luxblend25 level will require Ruby binding for lux.

Further the exphoton mapping settings are not complete so that is also on my list.

Glad to hear that there are more people out there like me that need a good exporter for Sketchup.
The quick positive feedback is really motivating
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Re: SU2LUX Exporter for Sketchup 0.1-dev

Postby AlexDS » Sun May 22, 2011 1:19 am

testers like me, are looking forward to it...
but, how about you looking tomorrow, remember it's God's day today, let's not work :)
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Re: SU2LUX Exporter for Sketchup 0.1-dev

Postby mimhotep » Mon May 23, 2011 4:59 am

Hi SU2LUX supporters! :mrgreen:

Great to see such a big enthusiasm towards the exporter.

@everybody: I wouldn't want to raise false expectations, but I plan to release my latest (yet incomplete) version of the exporter by tonight. This is all I can release by now, but I hope it will be a good starting point for testing and subsequent development.

b.!! wrote:How about SLG and it's live mode ?

At the moment SLG integration is not on the roadmap, since the main exporter is still not completed. Maybe, in future times... ;)

Juicyfruit wrote:I added the renderer setting (sppm (cpu), hybrid, sampler (traditional)) to the exporter.

Interesting addition, Juicyfruit! Unfortunately, that will not work as is in my codebase, which is quite different from the one residing on the repository.
But good job, anyway!


See you soon on the board!

Mimmo
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Re: SU2LUX Exporter for Sketchup 0.1-dev

Postby Juicyfruit » Mon May 23, 2011 5:17 am

Interesting addition, Juicyfruit! Unfortunately, that will not work as is in my codebase, which is quite different from the one residing on the repository.
But good job, anyway!


Do you think it would be possible to do your work in something like a branch or github or something so I can base my work on yours.
I have a half working material editor based on current tip. But it would be good to coordinate efforts as I do not want to do double work if I can avoid it and would like to have feature parity with luxblend25 asap.

So If you need help I would love to help you rather then waist time on rolling my own branch.

Also do you use the whole lfrisken's settings system ? And can I assist you in porting your changes to tip ?
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Re: SU2LUX Exporter for Sketchup 0.1-dev

Postby AlexDS » Mon May 23, 2011 8:52 am

mimhotep, please add the material editor :)
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Re: SU2LUX Exporter for Sketchup 0.1-dev

Postby mimhotep » Mon May 23, 2011 1:06 pm

Here is the long awaited update with material editor included.
Be aware that this is at an early stage, so:
  • Some bugs may jump in
  • GUI is not refined, so it will be reworked and improved in the next releases
  • Material editor is not completed yet (some materials missing)
  • No volume materials included
  • Material editor icon in the toolbar is the same as the Settings editor's one

Please report anything you think could help development.
I will try to dedicated to the exporter some more time in the next months, compatibly with my work (I want 30 hours long days :twisted: )

NOTE:
I think it is better to fully delete the old exporter folder in the Sketchup Plugin folder, before copying the content of the attached archive, in order to minimize file confusion.

Mimmo
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su2lux_2011-05-23.zip
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