exvion wrote:Export normals are incorrect. I attached sphere.ply. Any ideas?
How exactly are they incorrect ? The image above looks like what I get if import your .ply inside Blender. The only think I notice is that the normals point inside the sphere.
P.S. you may have to enable the option "scene.objects.MATNAME.OBJNAME.useplynormals=1" if SLG have to use the normals included in the .ply file instead the one it can build on the fly.