SU2SLG Sketchup plugin for SmallLuxGPU v1.4beta3

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SU2SLG Sketchup plugin for SmallLuxGPU v1.4beta3

Postby exvion » Mon Mar 29, 2010 3:54 pm

Hi.
It is a working prototype.

Features:
- export ply-files, scn, cfg in "SLG folder/scenes/tmpscene"
- after export you can start render with start.bat
- default material type - 'matte'
- if material name contains 'light', then material type = 'light'

su2slg.png
su2slg
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Re: SU2SLG Sketchup plugin for SmallLuxGPU v1.4beta3

Postby tomb » Mon Mar 29, 2010 4:26 pm

Very cool :D
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Re: SU2SLG Sketchup plugin for SmallLuxGPU v1.4beta3

Postby Dade » Mon Mar 29, 2010 4:29 pm

Uhuh, sweet ;)
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Re: SU2SLG Sketchup plugin for SmallLuxGPU v1.4beta3

Postby exvion » Mon Apr 12, 2010 4:10 pm

Add support textures.
greenshot_2010-04-13_00-59-04.png


Will SLG support jpeg textures?
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Re: SU2SLG Sketchup plugin for SmallLuxGPU v1.4beta3

Postby tomb » Mon Apr 12, 2010 4:13 pm

exvion wrote:Add support textures.
greenshot_2010-04-13_00-59-04.png


Will SLG support jpeg textures?


Nice work! :) There has been talk about using freeimage in SLG too (we have tried it with success in a branch in Luxrender), but it's of course up to David (or someone else contributing a patch). The upside of this is that all kinds of image formats can be supported (including jpeg), the downside is - well, I don't know any yet ;)
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Re: SU2SLG Sketchup plugin for SmallLuxGPU v1.4beta3

Postby Dade » Tue Apr 13, 2010 4:57 am

tomb wrote:
exvion wrote:Add support textures.
greenshot_2010-04-13_00-59-04.png


Will SLG support jpeg textures?


Nice work! :) There has been talk about using freeimage in SLG too (we have tried it with success in a branch in Luxrender), but it's of course up to David (or someone else contributing a patch). The upside of this is that all kinds of image formats can be supported (including jpeg), the downside is - well, I don't know any yet ;)


I replaced LibPNG, OpenEXR libraries with FreeImage library: about all 24, 32 bits (and 96bits HDR formats) should now be supported.
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Re: SU2SLG Sketchup plugin for SmallLuxGPU v1.4beta3

Postby pxl666 » Tue Apr 13, 2010 1:11 pm

Dade wrote:
tomb wrote:
exvion wrote:Add support textures.
greenshot_2010-04-13_00-59-04.png


Will SLG support jpeg textures?


Nice work! :) There has been talk about using freeimage in SLG too (we have tried it with success in a branch in Luxrender), but it's of course up to David (or someone else contributing a patch). The upside of this is that all kinds of image formats can be supported (including jpeg), the downside is - well, I don't know any yet ;)


I replaced LibPNG, OpenEXR libraries with FreeImage library: about all 24, 32 bits (and 96bits HDR formats) should now be supported.

so use of jpegs will be possible from now on?
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Re: SU2SLG Sketchup plugin for SmallLuxGPU v1.4beta3

Postby tomb » Tue Apr 13, 2010 2:11 pm

pxl666 wrote:so use of jpegs will be possible from now on?


Yes, http://freeimage.sourceforge.net/features.html
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Re: SU2SLG Sketchup plugin for SmallLuxGPU v1.4beta3

Postby pxl666 » Tue Apr 13, 2010 2:42 pm

hm great! so if i download these files - http://src.luxrender.net/luxrays/file/3 ... luxgpu/exe
will i be able to use slg with jpegs and other image files? i see they have 04.14 date...im not sure if i understand the idea od repository right...
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Re: SU2SLG Sketchup plugin for SmallLuxGPU v1.4beta3

Postby Dade » Tue Apr 13, 2010 3:29 pm

pxl666 wrote:hm great! so if i download these files - http://src.luxrender.net/luxrays/file/3 ... luxgpu/exe
will i be able to use slg with jpegs and other image files? i see they have 04.14 date...im not sure if i understand the idea od repository right...


Not yet, I need to update that file, you can check the history of the file to know when it was updated last time: http://src.luxrender.net/luxrays/log/3e ... xe/SLG.exe
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