Is plugin at its full potential?

Discussion related to the exporter plugin for Autodesk 3ds Max.

Moderators: Ratow, hedphelym, coordinators

Re: Is plugin at its full potential?

Postby B.Y.O.B. » Wed May 02, 2012 1:23 am

vertigo262 wrote:It aliases less, but looks like its still there

Do you mean the light's reflection in the ring? Just add a little bloom in LuxRender, it will hide the aliasing and look more realistic.
Bright lights/reflections of lights will always look aliased, IIRC it has to do with the conversion from hdr to ldr Lux makes (and I think the antialiasing-process is done with the hdr version of the image).
User avatar
B.Y.O.B.
 
Posts: 1881
Joined: Wed Nov 10, 2010 4:10 pm
Location: Germany

Re: Is plugin at its full potential?

Postby vertigo262 » Wed May 02, 2012 1:47 am

Add bloom?

Reflections shouldn't be aliased should they? I've never seen any other render engine alias like that :(
vertigo262
 
Posts: 128
Joined: Tue Sep 01, 2009 9:12 pm

Re: Is plugin at its full potential?

Postby patro » Wed May 02, 2012 3:37 am

Vertigo, like you stated... reflection shouldn't be aliased... but what you are using are just the basic setting for antialiasing.
you have to play with them... i'm sure you'll get rid on the sharp border.
http://www.luxrender.net/wiki/LuxRender ... ngs#Filter

btw.... are you increasing the light potency inside luxrender?
which are the light type you're using?
User avatar
patro
 
Posts: 1798
Joined: Fri Feb 29, 2008 9:06 pm
Location: mount Etna

Re: Is plugin at its full potential?

Postby vertigo262 » Wed May 02, 2012 5:41 am

The antialiaisng settings would be in the render settings correct?

I'm using an area light, but doesn't seem to be any way to increase or decrease the lighting power.

Maybe i need to read the luxmax manual.
vertigo262
 
Posts: 128
Joined: Tue Sep 01, 2009 9:12 pm

Re: Is plugin at its full potential?

Postby patro » Wed May 02, 2012 5:49 am

yes... render setting-> filters.... you can change the value to use.

btw: did you try to use a panel with a light material on it... to see if the antialiasing would be different?

sorry i'm not rendering since long time... and i forget about all the settings...
User avatar
patro
 
Posts: 1798
Joined: Fri Feb 29, 2008 9:06 pm
Location: mount Etna

Re: Is plugin at its full potential?

Postby vertigo262 » Wed May 02, 2012 5:58 am

In filters I see a few filters to select from, but nothing that looks like it's for aliasing.

Also, i just briefly tried using an emission material, but still couldn't figure out the light multiplier. theres a power and a gain value, but both don't look like they do much when changed.

also, for some reason with the emission material, one of my textures didn't look right, although, that might just be a setting in the emissions material i might need to mess with
vertigo262
 
Posts: 128
Joined: Tue Sep 01, 2009 9:12 pm

Re: Is plugin at its full potential?

Postby SATtva » Wed May 02, 2012 7:03 am

vertigo262 wrote:In filters I see a few filters to select from, but nothing that looks like it's for aliasing.

Unbiased renderers don't have any special anti-aliasing controls except for selecting pixel/splat filter and defining its parameters. Basic filter parameter affecting aliasing is size of the filter -- larger the size more blurry the image and less aliasing. However, as was already noted, pixels on the verge of bright lightsources (or specular reflection of these lightsources) have a tendency to aliasing. This is normal behavior and is usually dealt with in postprod.
Linux builds packager
聞くのは一時の恥、聞かぬのは一生の恥
User avatar
SATtva
Developer
 
Posts: 5496
Joined: Tue Apr 07, 2009 12:19 pm
Location: from Siberia with love

Re: Is plugin at its full potential?

Postby patro » Wed May 02, 2012 7:17 am

vertigo... it's impossible you could miss it...
each filter has an advanced setting...
2012-05-02_140913.jpg
User avatar
patro
 
Posts: 1798
Joined: Fri Feb 29, 2008 9:06 pm
Location: mount Etna

Re: Is plugin at its full potential?

Postby vertigo262 » Wed May 02, 2012 8:49 pm

Hi Patro

I saw those, but nothing looked like it did antialiasing,
As Sativa has just explained, it's the size of the filter, and not the aliasing.

Maybe that will clear it up.I will give it a try
vertigo262
 
Posts: 128
Joined: Tue Sep 01, 2009 9:12 pm

Re: Is plugin at its full potential?

Postby patro » Thu May 03, 2012 3:57 am

hi Vertigo,
yes, but every render use that kind of filters to lower-avoid antialiasing.
i use vray and it has a lot of tweaking and filters for it. if i would use a low tweaking i would get sharp-jagged details not only from lights reflections but also on geometries silhouettes.
normally i don't need to tweak them more with luxrender..

but now i'm more interested on your light panel problem with emission material.
could you post the file?
did you check the normals of the panel where they are pointing? use a square or rectangle with just one face.

EDITED:
in the luxmax guide is explained also why is good to use the light meshes. see page 5.
the gain is the value that you'll find in the luxrender render light panel. iirc if you export with a gain of 2-3-4-..... the gain of the light will be always displayed as 1 in the luxrender light panel.
User avatar
patro
 
Posts: 1798
Joined: Fri Feb 29, 2008 9:06 pm
Location: mount Etna

PreviousNext

Return to LuxMax (Autodesk 3Ds Max Exporter)

Who is online

Users browsing this forum: No registered users and 1 guest