Ok, now I understand.
there's a "mix texture" and a "mix shader".
And yes, same technique can be used to make the "mix texture".
Moderators: Ratow, hedphelym, coordinators

swathi wrote:Please please let us render from inside 3dsmax(integration)
Renderer "hybrid"
SurfaceIntegrator "path"
"integer maxdepth" [10]
"bool includeenvironment" ["true"]
"string lightstrategy" ["one"]
"string rrstrategy" ["efficiency"]




[2010-11-07 12:14:46 Error: 43] Number of "N"s for mesh must match "P"s
[2010-11-07 12:15:41 Warning: 43] Inconsistent shading normals
a maxscript geometry export function will slow down the exporting process![]()

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