swathi wrote:Please please let us render from inside 3dsmax(integration)
we are working on this, been discussing this with LordCrc on IRC channel.
I'll let you all know as soon as this is working.
A quick note:
Added "portal" material.
you apply to mesh you want to use as portal.http://www.luxrender.net/wiki/index.php?title=Portals
I've added a little "GPU" checkbox in camera, that enables GPU rendering \ Hybrid rendering in latest luxrender builds.
It adds this to your scene:
- Code: Select all
"integer maxdepth" 
"bool includeenvironment" ["true"]
"string lightstrategy" ["one"]
"string rrstrategy" ["efficiency"]
I also found something while testing today,
it output "NAN" on some meshes, this made exporter stop.
This might explain why exporter locks up some times.
What I then did was to apply a "Xform" modifier to all meshes, then collapsing them to editable mes\poly and re-export.
worked fine after that.
I'll try and debug some more, and see if I can prevent it from locking up.