any news about perpixel code solution?
I saw the topic about the new velvet material... are you working to add it soon?
I also try the latest weekly builds with first integration of smallLux gpu code.... it's really faster than luxrender 0.7
Moderators: Ratow, hedphelym, coordinators

patro wrote:I saw the topic about the new velvet material... are you working to add it soon?
patro wrote:I also try the latest weekly builds with first integration of smallLux gpu code.... it's really faster than luxrender 0.7

jeanphi wrote:The velvet material and the new multibounce glossy option will both be available in v0.7.1
jeanphi wrote:That's really great news, thanks for testing, you can report benchmark results in the GPU forum or the architecture and design forum if you want, it could be quite interesting to follow even at this early stage of the integration.
I also try the latest weekly builds with first integration of smallLux gpu code.... it's really faster than luxrender 0.7

hedphelym wrote:I also try the latest weekly builds with first integration of smallLux gpu code.... it's really faster than luxrender 0.7
Do you say that there's a luxrender version with GPU code in it? (if so, which one? (link))
patro wrote:is the release date just fixed?
I ask because I have to make all the new icons for LuxRender optimized like Lord request.
patro wrote:will the new material also added to the up comings weekly builds?
patro wrote:thank to you and the whole team for the good job.. and please remember from time to time to add a feature from the one to find in the feature request thread.... for example by fixing the attitude of Luxrender to flip the environment map



Return to LuxMax (Autodesk 3Ds Max Exporter)
Users browsing this forum: No registered users and 1 guest