materials, requests, tips & tricks

Discussion related to the exporter plugin for Autodesk 3ds Max.

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Re: materials, requests, tips & tricks

Postby PerPixel » Sun Aug 16, 2009 8:50 pm

Here is the custom material. I'll test it a bit more and release an update next weekend or before if possible. I'd like get some stuff done on the current supported materials before releasing a new version. This custom material will also feature presets and import of lbm files. This should make thing quite bettere for advanced user while I do progress on the other materials.
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custome_materials.jpg
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Re: materials, requests, tips & tricks

Postby zsouthboy » Mon Aug 17, 2009 8:41 am

Jeanphi: they're rendering the plane as 1.0 1.0 1.0 white, then keeping track of that material on a separate layer, right? Then it's a matter of keeping track of a few things - afterward, do some filtering with an imagemap or color on the result.
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Re: materials, requests, tips & tricks

Postby jeanphi » Mon Aug 17, 2009 8:56 am

zsouthboy wrote:Jeanphi: they're rendering the plane as 1.0 1.0 1.0 white, then keeping track of that material on a separate layer, right? Then it's a matter of keeping track of a few things - afterward, do some filtering with an imagemap or color on the result.

That's what I think. I don't know how large are the files they use compared to a standard render. It could be quite heavyweight, but I'd be interested to know if they managed to optimize it.

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Re: materials, requests, tips & tricks

Postby klemar » Sun Aug 30, 2009 8:26 pm

I start coded part of script for show material in 3ds max mateditor, this is a small thing - script show only matte mtl with some settings. I hope that I can bring it to the level of the working script.

me.jpg


LuxMaxMaterials.zip
(7.04 KiB) Downloaded 69 times


On c:\ we must create folder "Luxprev", or manually define path in script.
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Re: materials, requests, tips & tricks

Postby Radiance » Mon Aug 31, 2009 3:33 am

hey,

i spent a fair bit of time a while ago to tune the rendersettings to get nice quality and good speed in luxblend previews.
if you examine the luxblend source, you can find the mat preview code in it easily,
i suggest you replicate it's setup. it uses distributedpath decently configured.

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Re: materials, requests, tips & tricks

Postby patro » Sat Sep 19, 2009 9:05 am

hi all,
I can't understand how to make a material using LRCustom mat.
Any one know how to tweak it?
thx for help
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Re: materials, requests, tips & tricks

Postby patro » Wed Sep 29, 2010 12:22 pm

hi,
is the Lr Custom material still available?
I forget about it... but it seams to still a good solution.
PerPixel wrote about support lbm import and presets... it seams to be like the Luxrender material from LuxBlend.. one for all.
thank you
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Re: materials, requests, tips & tricks

Postby hedphelym » Wed Sep 29, 2010 1:23 pm

materials supported in current code is:

Light Material
Mirror Material
Matte Material
Glossy Material
Glass Material
Metal Material
CarPaint Material
RoughGlass Material
Glass2 Material
MatteTranslucent

look here:
http://src.luxrender.net/luxmax/file/9ce61b2f0ede/LuxRender/LuxMaterials.cpp
scroll to the end of that file.
every material getting exported get's a function there.
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Re: materials, requests, tips & tricks

Postby patro » Wed Sep 29, 2010 1:49 pm

hi,

I know about... but I was surfing the topic and read an old post of Perpixel...
posting.php?mode=reply&f=33&t=2600#pr22535

after I opened the LuxrenderMaterials.ms... and I see all listed materials... there is the LuxrenderCustom, LuxMix and also the LuxRenderBoundVolume. I also see that there is the support for preview the matte material..
but I also think that all this code line must be mirrored/linked in the LuxMax2010.dlr file

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Re: materials, requests, tips & tricks

Postby hedphelym » Wed Sep 29, 2010 1:51 pm

yes, I put some of the stuff in there, but it's not finished.
this is why it's not in the plugin.

to see the supported materials in the plugin, check the link I posted above.
If there's new support for new materials it get's noted in the release thread.

Some of the materials is very hard to code, takes time.
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