PerPixel wrote:I'm dropping the script anyway. Its never gonna perform no matter how hard I try. I have a good part of the c++ exporter done and hooked as a renderer plug-in for max. So now you just need to set your renderer to LuxRender and hit the render button. It will also handle material preview in the material editor.
I'm planning to build the plug-in for max 2010, 2009, 2008 in 32bit and 64bit. Does anyone need it for older version of max? ETA 1 week.
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