Max exporter

Discussion related to the exporter plugin for Autodesk 3ds Max.

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Re: Max exporter

Postby PerPixel » Mon Jul 13, 2009 5:47 am

I'm dropping the script anyway. Its never gonna perform no matter how hard I try. I have a good part of the c++ exporter done and hooked as a renderer plug-in for max. So now you just need to set your renderer to LuxRender and hit the render button. It will also handle material preview in the material editor.

I'm planning to build the plug-in for max 2010, 2009, 2008 in 32bit and 64bit. Does anyone need it for older version of max? ETA 1 week.
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Re: Max exporter

Postby klemar » Mon Jul 13, 2009 7:25 am

PerPixel wrote:I'm dropping the script anyway. Its never gonna perform no matter how hard I try. I have a good part of the c++ exporter done and hooked as a renderer plug-in for max. So now you just need to set your renderer to LuxRender and hit the render button. It will also handle material preview in the material editor.

I'm planning to build the plug-in for max 2010, 2009, 2008 in 32bit and 64bit. Does anyone need it for older version of max? ETA 1 week.


Cool news! I want to be a alpha-tester :) Some of my colleagues use older versions (3ds max 8-9), whether recompiling plugin for these versions?
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Re: Max exporter

Postby losbellos » Mon Jul 13, 2009 1:20 pm

f.cking hell..;-)
you are the hero!! amazing, you are the men for the job.
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Re: Max exporter

Postby patro » Thu Jul 16, 2009 8:02 am

hi PerPixel,
I'm very enthusiast about this new exporter for max and thank you so much for the job.
I make a few test render with your latest exporter release, and this is the result trough max 2009 on 32 bit xp:
luxout plane emitter.png

the box is mapped with your mat material and your lr imagemap, I make the same render with a sphere as area light but with the same result.
I can see splotch on the sphere mesh (scene obj) that describe the triangular property of the obj surface,
the room is split in two zone, the lower more illuminated than the upper part. this imaginary cutting plane I think correspond with the horizon in max view. I try the same render using the same view but as perspective.
probably you just know that the exporter export the full scene including all the obj that are on hidden layer.
thanx again for give us the possibility to experimenting luxrender directly from max.
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Re: Max exporter

Postby PerPixel » Thu Jul 16, 2009 8:30 am

I know about the hidden objects thx :) also in luxrender, 1 unit equal 1 meter. Your scene is too big and that's why you see artifacts. The next version convert the max units to lux units for you.
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Re: Max exporter

Postby patro » Thu Jul 16, 2009 10:41 am

great
I scale down the scene to 1/500 after that I set unit to meter, her is the result
luxout.png

this time I used a Chamfer Cylinder as photo set.
with max 2009 I'm experiencing that while I playing with sigma and bumpmap in the lr matte mat sub slot,
this will automatically reset to 0, but probally you just known about.
thanks
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Re: Max exporter

Postby patro » Thu Jul 16, 2009 11:14 am

hi again,
after the chamfer cylinder, another fast test with a simple box as photo set:
luxout box composed.png

I'm continuing experiencing that with a "box" the render is split in two zone, the lower more illuminated than the upper part. but in the render whit the chamfer cylinder there's no problem.
to create physically correct material is possible that in the future your exporter will support " *.nk &/or *.ior " data files?
thanks again
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Re: Max exporter

Postby PerPixel » Thu Jul 16, 2009 9:02 pm

I'm now ready to release something. If you want to try an early incomplete release just send me a PM with version of 3dsmax you need it for and if its 32 or 64 bit.

So now the exporter is C++. You have to select LuxRender as the rederer from your 3dsmax render setup dialog. Then under the render page you input a filename to save the lxs to. Do not assign LuxRender in the material editor slot since it not gonna work for now. You have to manualy run LuxRender and open your output file for now. I'm using some code from the 3dsmax sdk sample code and i'm not sure if its possible to share the source for now. Its just a little bit of code so it will be replaced soon if required. I should be sending out the plug-in on saturday.
Attachments
renderer.jpg
rendersetup.jpg
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Re: Max exporter

Postby dougal2 » Fri Jul 17, 2009 5:41 am

OK, it's probably time 3DMax has it's own exporter sub-forum. I'll create it later if nobody objects.
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Re: Max exporter

Postby tomb » Fri Jul 17, 2009 5:44 am

Good idea Doug - excellent work PerPixel!
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