LuxRender CVS build of 11-07-2008

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LuxRender CVS build of 11-07-2008

Postby Radiance » Fri Jul 11, 2008 9:21 am

Hi all,

Built with VS2005 (microsoft compiler) for SSE2 architecture of CVS HEAD on 11-07-2008.

Download the DLL's to run it in a separate archive here: viewtopic.php?f=30&t=553

For use with CVS luxblend exporter v1.105(CVS) here (UPDATED): http://cvs.savannah.gnu.org/viewvc/*che ... root=ecume
(Please report any issues with the exporter in the luxblend development forum)

UPDATES SINCE LAST WEEKLY BUILD (last weekly build was 02-07-08)
-------------------------------

summary:

- improved bidirectional path tracing integrator with eye connections (Jeanphi) (NEEDS TESTING)
- exphotonmap supports use of path tracing renderingmode (Dade) (NEEDS TESTING)
- sunlight trough portals fix (Dade) (NEEDS TESTING)
- tweaks to SHADOW_RAY_EPSILON and RAY_EPSILON to (hopefully) fix light leaks and shadow issues. (Dade) (NEEDS TESTING)
- updates to options on distributedpath integrator (Radiance)
- resume render from FLM now works on windows (ratow)
- support to open another file for rendering after end in GUI (ratow)
- torus shape (lord crc)
- quad shape (WIP) (lord crc)
- various other bugfixes and optimizations


COMMITS
-------

8 hours ago lordcrc Removed commented code.
9 hours ago lordcrc Added code for (hopefully) correct partial differential ...
28 hours ago dade916 Fixed missing files in CMakeLists.txt
34 hours ago lordcrc Fixed slight typo.
34 hours ago lordcrc Added quad shape.
34 hours ago lordcrc Initial check-in.
40 hours ago jeanphi New version of bidirectional integrator:
40 hours ago jeanphi Disable sun portal for light path as it is not working ...
40 hours ago jeanphi Some more fixes to perspective camera bxdf.
42 hours ago dade916 Tuned the value of SHADOW_RAY_EPSILON
43 hours ago dade916 Fixed lightleaks by scaling epsilon according ray direc ...
3 days ago dade916 Fixed a bug in Exphotonmap: final gather rays where ...
4 days ago lordcrc Fixed a bug where dndu/dndv was computed but reset ...
4 days ago ratow Added support to open another file in the GUI after ...
4 days ago lordcrc Initial check-in. See mantis task id 320.
6 days ago dade916 Fixed the problem of storing SWCSpectrum in Exphotonmap ...
6 days ago dade916 Last twicks to bug #297 fix
6 days ago jeanphi Fixes to perspective camera bxdf.
6 days ago jeanphi Improve bidirectional path weighting.
7 days ago dade916 Added the support for spaces in material/texture names ...
7 days ago dade916 Added to Lux API an option in order to put the renderin ...
7 days ago dade916 Completed the support for portals in sun light sources ...
8 days ago dade916 Fixed portal support for sunsky (100% for direct lighti ...
8 days ago ratow Fix flexfilm resume file loading/saving on windows.
8 days ago jeanphi Try to fix line endings of bidirectional.cpp
8 days ago jeanphi Fix a silly typo in bidirectional light path tracing.
9 days ago radiance29 updated distributedpath with new options and better ...
9 days ago dade916 Added a trick to correct SWCSpectrum <-> Spectrum conve ...
9 days ago jeanphi More work on perspective camera BxDF.
9 days ago jeanphi Fix a stupid of by one mistake in the bidirectional ...
9 days ago dade916 Fixed the number of samples requested by the exphotonma ...
9 days ago dade916 Minor optimization to exphotonmap
10 days ago dade916 Introduced a new rendering mode in exphotonmap


Have fun!,
Radiance
Attachments
luxconsole_CVS_win32_sse2_CVS_11-07-08.zip
Console Binary
(1.24 MiB) Downloaded 84 times
luxrender_CVS_win32_sse2_CVS_11-07-08.zip
GUI Binary
(1.57 MiB) Downloaded 127 times
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Re: LuxRender CVS build of 11-07-2008 (LATEST/NEW)

Postby jananton » Fri Jul 11, 2008 10:25 am

Hello Radiance,

Just a quick question, I presume for GUI use I still need both downloads?

I see the much awaited resume option is incorparated.. nice... 8-)

Greetings from sunny Amsterdam,

Jan
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Re: LuxRender CVS build of 11-07-2008 (LATEST/NEW)

Postby Radiance » Fri Jul 11, 2008 11:36 am

jananton wrote:Hello Radiance,

Just a quick question, I presume for GUI use I still need both downloads?

I see the much awaited resume option is incorparated.. nice... 8-)

Greetings from sunny Amsterdam,

Jan


just the gui package is enough :)

Radiance
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Re: LuxRender CVS build of 11-07-2008 (LATEST/NEW)

Postby jananton » Fri Jul 11, 2008 12:02 pm

Radiance wrote:just the gui package is enough :)

Radiance


Oh well, with adsl this was a little bit stupid to ask<g>, downloaded both, better safe than sorry. Thanks... ;)

Greetings from sunny Amsterdam,

Jan
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Re: LuxRender CVS build of 11-07-2008 (LATEST/NEW)

Postby Lord Crc » Fri Jul 11, 2008 9:31 pm

Oh dear, think I'll have to stop with the late night commits :D
May contain traces of nuts.
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Re: LuxRender CVS build of 11-07-2008 (LATEST/NEW)

Postby pafurijaz » Sat Jul 12, 2008 10:20 am

Hi, this is an test with exit portal and sun light, but have some bug, in the top corners of the room and at the base of the grey cube, placed on floor center. I am Sorry for bad English.
Render Time Hours 12:47 with WinXP Amd Dual Core 3,8 Mhz.

Cornell+ExitPortal.jpg
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Re: LuxRender CVS build of 11-07-2008 (LATEST/NEW)

Postby Radiance » Sat Jul 12, 2008 7:20 pm

Oh noes! :) more lightleaks... :(

can we have your blend file please pafurijaz ?

Thnx,
Radiance
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Re: LuxRender CVS build of 11-07-2008 (LATEST/NEW)

Postby CTZn » Sun Jul 13, 2008 8:07 am

I'm not sure that exposing backfaces to sun is a good idea anyway, is it ? In my mind, realistic rendering comes along with realistic modeling, here the walls depth is strictly equal to zero :/ In the same state of mind, there is more likely to exist a small gap between floor and objects than any sort of intersection. If two planes (floor and cube base) share the same space, how could a renderer discriminate between them ?

I'm no coder, but I believe that your modeling/object placing is not safe/realistic, pafurijaz :)

EDIT: to put things simply, I believe that modelers have some duty they should not ask coders to work around. Anyone correct me anytime if that does not apply here, best regards.
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Re: LuxRender CVS build of 11-07-2008 (LATEST/NEW)

Postby pafurijaz » Mon Jul 14, 2008 2:09 am

Hi, this is the scene.
MyCornellTest.7z
(48.01 KiB) Downloaded 37 times

CTZn, Yes you are right, but with indigo I not have problems.
The scene rendered, has an red spot, on top right corner.
Below another rendering.
garage02.jpg
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Re: LuxRender CVS build of 11-07-2008 (LATEST/NEW)

Postby CTZn » Mon Jul 14, 2008 6:40 am

CTZn, Yes you are right, but with indigo I not have problems.

Fair enough :)

I don't know if luxRnder kills short rays beneath a very short distance like Indigo does...
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