LuxRender 0.9-dev Windows build of 04-03-2012

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Re: LuxRender 0.9-dev Windows build of 04-03-2012

Postby jensverwiebe » Wed Mar 07, 2012 11:05 am

J the Ninja wrote:
jeanphi wrote:Hi,

The button is already present at the bottom of the imaging pane.

Jeanphi


I think he meant for network rendering?

Also, should that imaging "Apply Now" button be changed to "update now"? I mean, it applies itself automatically every time the tone mapping interval rolls around.


I would say no, cause the button is for Apply also when the renderer is paused and one works on the postproduction pipeline/postfx.

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Re: LuxRender 0.9-dev Windows build of 04-03-2012

Postby J the Ninja » Wed Mar 07, 2012 11:08 am

jensverwiebe wrote:
J the Ninja wrote:
jeanphi wrote:Hi,

The button is already present at the bottom of the imaging pane.

Jeanphi


I think he meant for network rendering?

Also, should that imaging "Apply Now" button be changed to "update now"? I mean, it applies itself automatically every time the tone mapping interval rolls around.


I would say no, cause the button is for Apply also when the renderer is paused and one works on the postproduction pipeline/postfx.

Jens


Ah, true. Good point.
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Re: LuxRender 0.9-dev Windows build of 04-03-2012

Postby cwichura » Wed Mar 07, 2012 1:41 pm

Agreed, I meant an "update now" button on the network pane to force a fetch of samples from all slaves.

And I also agree that the "Apply" button on the imaging pane should be relabeled. I would also move the "Auto" checkbox to the right side next to the apply/update now button to make it more clear that the two are related. I would also consider calling it something like 'Tonemap now' instead of 'update now' just to make it extra apparant what it is for. There is no line above that section that separates this from the rest of the imaging tab visually. So when I first started using lux, it looked like it was meant to be an apply button for the settings one had changed in the imaging tab. Truthfully, the auto checkbox and tonemap now button should actually be moved out of the imaging tab and over to the image display itself on the right side. Since tonemapping the image applies to both the image settings tab and the light settings tab.
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Re: LuxRender 0.9-dev Windows build of 04-03-2012

Postby luxRoot » Thu Mar 08, 2012 3:41 pm

Hey Guys, does anyone know how to fix this issue:

When pylux is in the luxrendr scripts folder blender can't activate the addon (I mean I just can't place a tick near the Luxrender addon in User Prefs, but when I delete the pylux => everything is fine, but I really want to preview materials :?
Last edited by luxRoot on Sun Mar 11, 2012 2:59 pm, edited 1 time in total.
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Re: LuxRender 0.9-dev Windows build of 04-03-2012

Postby J the Ninja » Thu Mar 08, 2012 3:44 pm

luxRoot wrote:Hey Guys, does anyone know how to fix this issue:

When pylux is in the luxrendr scripts folder blender can't activate the addon (I mean I just can't place a tick near the Luxrender addon in User Prefs, but when I delete the pylux => everything is fine, but I really want to preview materials :?


What error do you get in the console when you try and activate that add-on?
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Re: LuxRender 0.9-dev Windows build of 04-03-2012

Postby Stem » Fri Mar 09, 2012 6:17 am

Hello,

I am a bit of a newb with Luxrender, so sorry if this is my error.

I have been using Blender 2.59+Lux 0.8 with openCL cpu+GPU with no problems, but due to my now using Blender 2.62 wanted to update to Lux 0.9.
I am setup to render external and have no issues with standard cpu rendering, however, on attempting to use openCL with or without GPU there is no render. The GUI does show a status as "Rendering...." and the log shows the usual "Updating framebuffer", but still no render appears. There is very little CPU (or no GPU when enabled) activity during this time. On stopping the render, there is also then a problem closing the GUI.

I have searched to try and find possible info, but nothing I have found as helped.

Setup:- Win7 64 - GTX460 using Blender 2.62 r44136 LuxRender_CVS_20120304_64bit_openCL (I also tried LuxRender_CVS_20120227_64bit_openCL with same result)

I did update my Graphics card drivers to latest release.

Any help would be much appreciated,

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Re: LuxRender 0.9-dev Windows build of 04-03-2012

Postby Dade » Fri Mar 09, 2012 6:29 am

Stem wrote:Hello,

I am a bit of a newb with Luxrender, so sorry if this is my error.

I have been using Blender 2.59+Lux 0.8 with openCL cpu+GPU with no problems, but due to my now using Blender 2.62 wanted to update to Lux 0.9.
I am setup to render external and have no issues with standard cpu rendering, however, on attempting to use openCL with or without GPU there is no render. The GUI does show a status as "Rendering...." and the log shows the usual "Updating framebuffer", but still no render appears. There is very little CPU (or no GPU when enabled) activity during this time. On stopping the render, there is also then a problem closing the GUI.

I have searched to try and find possible info, but nothing I have found as helped.

Setup:- Win7 64 - GTX460 using Blender 2.62 r44136 LuxRender_CVS_20120304_64bit_openCL (I also tried LuxRender_CVS_20120227_64bit_openCL with same result)

I did update my Graphics card drivers to latest release.

Any help would be much appreciated,


It may be this problem: viewtopic.php?f=34&t=7988

It seems to be a very very very common problem for all NVIDIA users with the latest build. It is a problem to address for sure.
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Re: LuxRender 0.9-dev Windows build of 04-03-2012

Postby Stem » Fri Mar 09, 2012 7:45 am

Hello,

Thank you for the reply.

I am able to get Lux 0.8 to use openCL CPU+GPU (Hybrid path) with Blender 2.62 (although there are errors generated in LUX GUI log, since I am using the exporter from 0.9)
So I do not think it is the same issue, although it may be related.

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Re: LuxRender 0.9-dev Windows build of 04-03-2012

Postby luxRoot » Fri Mar 09, 2012 12:23 pm

J the Ninja wrote:
luxRoot wrote:Hey Guys, does anyone know how to fix this issue:

When pylux is in the luxrendr scripts folder blender can't activate the addon (I mean I just can't place a tick near the Luxrender addon in User Prefs, but when I delete the pylux => everything is fine, but I really want to preview materials :?


What error do you get in the console when you try and activate that add-on?


Sry, brand new system, didn't have python and Visual C++ Redistributable Package...derp ti derp :P
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Re: LuxRender 0.9-dev Windows build of 04-03-2012

Postby Stem » Fri Mar 09, 2012 3:01 pm

Hello,

After activating Lux, if I add a UV sphere, then start to change the number of segments, Blender 2.62 crashes. That only happens while Lux is loaded (does not matter is Lux is selected as renderer or not). It is OK again after removing/deactivating Lux.
I removed all files/folders of Blender and Lux, then set up again, but still the same problem.

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