Please check out SATtva's post for an update on what's new and fresh.
These builds are built using Boost 1.47 still, so there may still be some issues with network rendering. Please report any issues
These builds contain LuxRender, LuxConsole, LuxMerger, LuxBlend25 and Pylux for Blender 2.6x, and LuxBlend for Blender 2.49.
The NoOpenCL builds does not require any OpenCL driver or capabilities, but also does not use the GPU for the "hybrid" renderer.
LuxRender_CVS_20120304_64bit_OpenCL.exe
LuxRender_CVS_20120304_64bit_NoOpenCL.exe
LuxRender_CVS_20120304_32bit_SSE2_OpenCL.exe
LuxRender_CVS_20120304_32bit_SSE2_NoOpenCL.exe
LuxRender_CVS_20120304_32bit_SSE1_NoOpenCL.exe
Built with Visual Studio 2008 SP1 + Windows 7 SDK on Win 7 64bit, using AMD APP SDK 2.5 (formerly ATI Stream SDK).
Changelog
- Code: Select all
85 minutes ago Jens Verwiebe LuxConsole: don´t show LUX_ERROR for --help, rather show LUX_INFO
33 hours ago Asbjørn Heid Added sanity checking to QueryableRegistry registration and deregistration.
2 days ago Asbjørn Heid Added missing changes to api files in previous commit.
2 days ago Asbjørn Heid Made master ignore debug and info level log entries from slaves, unless master is running in verbose mode.
2 days ago Asbjørn Heid Fixed issue with transmitting log from slave to master.
2 days ago Asbjørn Heid Added some logging in the server's ServerDisconnect handler to indicate that the server is ready for a new session.
2 days ago Asbjørn Heid Added ServerReconnect command to the networking protocol.
2 days ago Asbjørn Heid Fixed typos in SQBVH preventing compilation.
2 days ago Asbjørn Heid Exposed QueryableAttribute's description field in API.
3 days ago David Bucciarelli Fixed the total SAH cost statistics for (S)QBVH
3 days ago David Bucciarelli Merge
3 days ago David Bucciarelli If a primitive isn't a polygon, spatial-split in SQBVH will clip the bounding box
4 days ago Guillaume Bouchard BSDF: reduce memory usage of Lambertian BxDF
4 days ago David Bucciarelli Minor code cleanup in SQBVH
4 days ago Jean-Philippe Grimaldi New rendering hints light sampling strategy code:
5 days ago Jens Verwiebe OSX: added a comment to understand how flags are assembled, cmake is a bit intransparent here
5 days ago Jens Verwiebe OSX: cleanup for last commit, it legal to use global compileflags in "add_definition"
5 days ago David Bucciarelli Merge
5 days ago David Bucciarelli First work for reference unsplitting in SQBVH code
6 days ago David Bucciarelli A small clean up in SQBVH splitting code
6 days ago David Bucciarelli Updated SQBVH spatial-split code in order to handle AreaLightPrimitive too
6 days ago Jens Verwiebe OSX: better distinguish between debug/release flags, don´t use global definitions for compileflags
Enjoy
