Lord Crc wrote:Yes I've thought about something like this, and may implement it. It will cost a wee bit of speed, but I'll have to see just how bad it is. Or just go for vertical slabs instead as most people will render wide images.
However a 540 pixel high image (1080 @ 50%) can support at least 32 "tiles" under normal circumstances, which should be enough for 16 threads. Using horizontal slabs should be better cache wise, though to which extent I don't know yet.
Oh, then maybe we don't have to worry about this yet.

Thanks again for the awesome improvement!
Rhys wrote:Likewise with outlier rejection at 5, there is roughly a 20% improvment (with a large mirror suzanne and area light in the scene).
And on Hybrid Path with outlier rejection it's somewhere around 800%.
