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Lord Crc wrote:Ah, you've assigned the portal material to a vertex group. If you delete the other mats and only have the portal material assigned to the portal mesh it works.
Should be a warning in the exporter about this though.
Lord Crc wrote:edit: in addition I think you're better off with path for the moment, bidir still has some issues with the volumetrics. And reduce your scattering coefficient quite a bit.
syndaryl wrote:I'm not sure I follow. The portal mesh is a separate object, with just the portal material assigned to it.
syndaryl wrote:The scattering is cranked up a lot, I know. I was more interested in quickly seeing a result than actual appearances
But I was having trouble with path and the volumetrics - wasn't seeing any effect, which is how the scattering co-efficient got cranked up. I think I was turning on Hybrid mode, though.

syndaryl wrote:The scattering is cranked up a lot, I know. I was more interested in quickly seeing a result than actual appearances
But I was having trouble with path and the volumetrics - wasn't seeing any effect, which is how the scattering co-efficient got cranked up. I think I was turning on Hybrid mode, though.
A-man wrote:When I run this version everything works fine except the material selection list is blank. I can still access the camera settings and render settings and such, but it's useless without materials..

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