I'm having some problems getting the hybrid render to work. Traditional CPU works fine (as does SmallLuxGPU), but when I select hybrid render the render finishes immediately and doesn't launch Luxrender (even though I have the path set to luxrender set correctly). If I try to open the lxs file that is generated, the lux render log contains the following:
[2011-04-12 18:59:42 Info: 0] Freeing resources.
and then the activity says "Loading aborted"
I'm using slg_apr-02_2011 build with the corresponding luxrender version on a MacBook Pro 17" (i7) with GT 330M graphics.
Thanks for your help,
pciccone wrote:Thanks. Sounds like I'll have to stick to the Apple version
pciccone wrote:Tom, thank you but CUDA is not supported by Lux so it's not going to be of interest for me. I also don't believe that CUDA is the way of the future, with OpenCL being more widely supported and easier to work with. And there is no official support for CUDA from Apple. On the other hand OpenCL is built-in into Mac OS so it has integration with the OS that CUDA cannot have. I ordered the AMD 5870, it should be in my dirty little hands this Friday
Tom Telos wrote:Fact is, the Octane folks are saying that they are considering an OpenGL-based implementation in some "near" future,
in order to open up the video cards that will be able to be used with Octane Render.
Have used path integrator with lightstrategy "one " ?
pciccone wrote:I assume you meant OpenCL...
Adobe is actually a very nice company, they are pretty accessible people.
Tom Telos wrote:The Holy Grail of every hi-tech company is to develop a proprietary concept
that becomes a de facto industry standard.
Users browsing this forum: No registered users and 1 guest