jeanphi wrote:Oh my! No wonder why you get fireflies! Your lamp body material is using a mattetranslucent material with both reflexion and transmission pure white. If the sum of reflection and tansmission is above 1, the material starts producing energy by itself when it receives light, and here you're using it in a context where it's going to receive lots of light.
Also note that some of your materials have rather high specular values (like the wall paint) and the glass of the windows isn't marked as being architectural.
If you fix those points, I thin kyou'll find that your scene will converge much better.
1) errr it is 1-1 pure white! should I had made it into something like 0.9-0.9? or 0.1-0.9?
2) wall paint has no spec cause it's matte... only the shefes part has a small amount (50) to simulate a bit glossy paint
3) Why should I have made the glass arch? Wouldn't this make it have less reflection? I though Arch if only for lots of glass mostrly exterior to make things faster?
And in the end :
a) Thank you for the notes!
b) Still... as I said with this "faulty" scene the 0.7rc3 did not produce fireflies where this lates build does