I'm about to head to bed but thought I'd get some fresh windows CVS builds uploaded in case someone has some time to kill before the new year
The main changes is the merging of the "rendering hints" branch. Another important change is that the mix material now has its parameters swapped. This means that if amount = 0, the first material is used. Thus if you got any scenes with mix the material you might have some surprising results unless you swap things around. Good time to explore the copy/paste functionality in LuxBlend
Changelog:
- Code: Select all
37 hours Jean-Philippe Grimaldi Fix rendering hints issues:
37 hours Jean-Philippe Grimaldi Reduce holding time of the stats lock.
2 days Asbjørn Heid Added missing include statement in renderinhints.h
2 days Jean-Philippe Grimaldi Improvements to distant light bidirectional support and add a "float theta" parameter to allow non parallel lighting (like sun), only working with the bidirectional interfaces for now.
2 days Jean-Philippe Grimaldi Clean up rendering hints:
2 days Jean-Philippe Grimaldi Add the possibility to get the marginal offset when doing discrete sampling of 1D distributions.
3 days Jean-Philippe Grimaldi Fix spot light with bidirectional.
3 days Jean-Philippe Grimaldi Try to fix point lights with bidirectional (most noticeable with IES profiles).
3 days Jean-Philippe Grimaldi BEHAVIOUR CHANGE: modify mix material so that if amount=0 the first material is selected instead of the second.
3 days Jean-Philippe Grimaldi Small clean up to glossy.
3 days Jean-Philippe Grimaldi Fix a rare weighting error in bidirectional.
3 days Jean-Philippe Grimaldi Remove useless comments.
3 days Jean-Philippe Grimaldi Simplify SimpleBxDF::Sample_f
3 days David Bucciarelli Fixed the number of requested samples for ALL_UNIFORM light strategy
3 days David Bucciarelli Merged the main devel branch with the RenderingHints one
3 days David Bucciarelli Fixed BUG 684: SkyLight::Power() methods returns NaN
3 days David Bucciarelli Merge
3 days David Bucciarelli Fixed a problem with an unitialized new field in struct VisibilityTester
4 days Jean-Philippe Grimaldi Revert wrong name mixup between glossy and glossy2.
5 days Jean-Philippe Grimaldi Fix a pdf typo in the Schlick BRDF.
These were built in a fresh VM, which hopefully should be identical to the previous one, however there may be some hiccups. You're warned
