The LuxRender Team is pleased to announce the fifth release candidate for the upcoming v0.6 release.
As before we've prepared a set of archives containing everything packaged. (luxrender/luxconsole/dll's/luxblend)
We'd like to ask all community members to give us a hand and test and identify problems with this release,
even if they are things already reported, as it's difficult keeping track of the many bugreports we've had during the last months.
RC4 ought to be the last RC, but there have been extensive changes and fixes and this warranted another RC before final.
Please download the relevant archive for your platform.
Changes since RC4:
- Significant fixes to bidirectional integrator (those are so significant that if you had scenes rendered with bidirectional you should rerender them)
- remove the warm up phase of the metropolis sampler
- switch to boost 1.39
- lots of bugs and memory leaks fixes
NOTE: The Luxblend v0.6RC5 exporter for Blender is included in the archives.
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MS-Windows(R)
win32 (32bit SSE2) http://www.luxrender.net/downloads/luxr ... 2_SSE2.zip <<< recommended for 32bit systems
win32 (32bit SSE1) http://www.luxrender.net/downloads/luxr ... 2_SSE1.zip <<< compatibility release for older CPU's
windows x64 (64bits) http://www.luxrender.net/downloads/luxr ... in_x64.zip (5.3MB) <<< recommended for x64 systems
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Linux
32bit static: http://www.luxrender.net/downloads/lux_ ... 32.tar.bz2 (11.1 MB)
x64 static: http://www.luxrender.net/downloads/lux_ ... 64.tar.bz2 (9.2 MB)
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Mac OS X(R)
32bit 10.4+ http://www.luxrender.net/downloads/LuxR ... 32.dmg.zip (9.6MB)
64bit 10.5+ (Cocoa) http://www.luxrender.net/downloads/LuxR ... 64.dmg.zip (9.8MB)
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Source Code
People who want to download the source code can download the v06RC4 tag files of our new HG source code repository here:
http://www.luxrender.net/hg/lux/file/0096ba4ab175
And luxblend: http://www.luxrender.net/hg/luxblend/file/a9ae8f25904a
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Good luck!,
Jeanphi
Hg Log since v0.6 RC4:
- Code: Select all
3 hours ago Jean-Philippe Grimaldi Added tag v06RC5 for changeset 0096ba4ab175 default tip
12 hours ago Asbj?rn Heid Fixed a bug in Sample::Sample when nxD.size() == 0, which would cause the destructor to free an unassigned pointer. This causes a crash on win64. v06RC5
20 hours ago Jean-Philippe Grimaldi Added tag v06RC5 for changeset 75764971df92
20 hours ago Jean-Philippe Grimaldi Update version to v0.6RC5
46 hours ago Jean-Philippe Grimaldi Remove initialization phase of metropolis sampler and make it more accurate.
46 hours ago Jean-Philippe Grimaldi Cleanups to wxluxgui.cpp
47 hours ago Jean-Philippe Grimaldi Fix a nasty bug in mesh and replace bvh with qbvh.
47 hours ago Jean-Philippe Grimaldi Fix mix material for compositing params.
47 hours ago Jean-Philippe Grimaldi Small fixes to sun portal code.
3 days ago Jean-Philippe Grimaldi Make sure all memory is freed in wxluxgui
3 days ago Jean-Philippe Grimaldi Only delete effects layers once.
3 days ago Jean-Philippe Grimaldi Missing include ni fleximage.h
3 days ago Jean-Philippe Grimaldi More memleaks fixes found by valgrind.
3 days ago Jean-Philippe Grimaldi Switch asio to boost version. Requires boost version 1.35 or greater.
4 days ago Jean-Philippe Grimaldi Preserve selection in GUI network tree.
4 days ago Jean-Philippe Grimaldi Fix instances and moving objects shading.
5 days ago Jean-Philippe Grimaldi Don't forget deleting of glare/bloom buffers if the request is issued during buffer computation.
5 days ago Jean-Philippe Grimaldi Fix occasional inversed normals in triangle meshes.
5 days ago Jean-Philippe Grimaldi Fix double free issue in some spds.
5 days ago Jean-Philippe Grimaldi Fix samplesPerPass computation.
5 days ago Jean-Philippe Grimaldi Clean up perspective camera.
5 days ago Jean-Philippe Grimaldi Fix memleaks and use of uninitialized memory found by valgrind.
7 days ago Jean-Philippe Grimaldi Now bidir seems to be fixed for real.
7 days ago Jean-Philippe Grimaldi One more tweak to perspective camera.
7 days ago Jean-Philippe Grimaldi Finally fix perspective camera for bidir.
7 days ago Jean-Philippe Grimaldi Apply tonemapping when showing histogram.
7 days ago Jean-Philippe Grimaldi Fix typos in last changes to film.h
7 days ago Jean-Philippe Grimaldi Slightly rewrite area light bidir interfaces so that they have a more physical meaning.
7 days ago Jean-Philippe Grimaldi Ensure correct computation of samplePerPass and rejection limit when the display is cropped.
7 days ago Jean-Philippe Grimaldi Various fixes to BSDF/BxDF:
7 days ago Jean-Philippe Grimaldi Small tweaks to buffers.
7 days ago Jean-Philippe Grimaldi More fixes to perspective camera bidir interfaces:
9 days ago Jean-Philippe Grimaldi Small weighting fixes to bidirectional.
9 days ago Jean-Philippe Grimaldi Fix orthographic camera with bidirectional.
11 days ago Jean-Philippe Grimaldi Try to improve triangle intersection accuracy.
11 days ago Jean-Philippe Grimaldi Mostly cosmetic changes to bidir.
11 days ago Jean-Philippe Grimaldi Merge with upstream.
12 days ago Jean-Philippe Grimaldi Apply similar fix for IOR=1 glass to bidirectional.
2 weeks ago Asbj?rn Heid Fixed incorrect forward declaration of CompositingParams.
2 weeks ago Jean-Philippe Grimaldi Fix path integrator problem with IOR=1 non architectural glass.
2 weeks ago Jean-Philippe Grimaldi Fix a bug in bidirectional light hit code.
2 weeks ago Jean-Philippe Grimaldi Fix some nasty bug in the perspective camera bidir interface.
2 weeks ago Jean-Philippe Grimaldi Remove some dead commented code.
2 weeks ago Jean-Philippe Grimaldi Huge update to BSDF system:
2 weeks ago Jean-Philippe Grimaldi Remove the geometric normal test from BSDF::Pdf (revert to PBRT version).
2 weeks ago Jean-Philippe Grimaldi Fix a bug inherited from PBRT in BSDF::rho
2 weeks ago Jean-Philippe Grimaldi Fix for the opaque null material in glossy reflections with all intgrators except bidir.
4 weeks ago Asbj?rn Heid Fixed bug where the RGB picker would remain disabled after re-enabling lightgroup. See bugtracker ID 528.
4 weeks ago Asbj?rn Heid Changed default to Incandescent2 to match LuxBlend default.
4 weeks ago Asbj?rn Heid Removed leftover debug code from previous commit.
4 weeks ago Asbj?rn Heid Fixed a bug in GetSamplePosition() where it would generate NaN values, causing a crash.