LuxRender v0.6 Release Candidate 5 - Windows/Linux/MacOSX

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LuxRender v0.6 Release Candidate 5 - Windows/Linux/MacOSX

Postby jeanphi » Sat Aug 08, 2009 2:12 pm

Hi all,

The LuxRender Team is pleased to announce the fifth release candidate for the upcoming v0.6 release.
As before we've prepared a set of archives containing everything packaged. (luxrender/luxconsole/dll's/luxblend)

We'd like to ask all community members to give us a hand and test and identify problems with this release,
even if they are things already reported, as it's difficult keeping track of the many bugreports we've had during the last months.

RC4 ought to be the last RC, but there have been extensive changes and fixes and this warranted another RC before final.

Please download the relevant archive for your platform.

Changes since RC4:

- Significant fixes to bidirectional integrator (those are so significant that if you had scenes rendered with bidirectional you should rerender them)
- remove the warm up phase of the metropolis sampler
- switch to boost 1.39
- lots of bugs and memory leaks fixes

NOTE: The Luxblend v0.6RC5 exporter for Blender is included in the archives.

---------------------------

MS-Windows(R)

win32 (32bit SSE2) http://www.luxrender.net/downloads/luxr ... 2_SSE2.zip <<< recommended for 32bit systems
win32 (32bit SSE1) http://www.luxrender.net/downloads/luxr ... 2_SSE1.zip <<< compatibility release for older CPU's

windows x64 (64bits) http://www.luxrender.net/downloads/luxr ... in_x64.zip (5.3MB) <<< recommended for x64 systems

---------------------------

Linux

32bit static: http://www.luxrender.net/downloads/lux_ ... 32.tar.bz2 (11.1 MB)
x64 static: http://www.luxrender.net/downloads/lux_ ... 64.tar.bz2 (9.2 MB)

---------------------------

Mac OS X(R)

32bit 10.4+ http://www.luxrender.net/downloads/LuxR ... 32.dmg.zip (9.6MB)
64bit 10.5+ (Cocoa) http://www.luxrender.net/downloads/LuxR ... 64.dmg.zip (9.8MB)

---------------------------

Source Code

People who want to download the source code can download the v06RC4 tag files of our new HG source code repository here:
http://www.luxrender.net/hg/lux/file/0096ba4ab175

And luxblend: http://www.luxrender.net/hg/luxblend/file/a9ae8f25904a

---------------------------

Good luck!,
Jeanphi

Hg Log since v0.6 RC4:
Code: Select all
3 hours ago   Jean-Philippe Grimaldi   Added tag v06RC5 for changeset 0096ba4ab175 default tip
12 hours ago   Asbj?rn Heid   Fixed a bug in Sample::Sample when nxD.size() == 0, which would cause the destructor to free an unassigned pointer. This causes a crash on win64. v06RC5
20 hours ago   Jean-Philippe Grimaldi   Added tag v06RC5 for changeset 75764971df92
20 hours ago   Jean-Philippe Grimaldi   Update version to v0.6RC5
46 hours ago   Jean-Philippe Grimaldi   Remove initialization phase of metropolis sampler and make it more accurate.
46 hours ago   Jean-Philippe Grimaldi   Cleanups to wxluxgui.cpp
47 hours ago   Jean-Philippe Grimaldi   Fix a nasty bug in mesh and replace bvh with qbvh.
47 hours ago   Jean-Philippe Grimaldi   Fix mix material for compositing params.
47 hours ago   Jean-Philippe Grimaldi   Small fixes to sun portal code.
3 days ago   Jean-Philippe Grimaldi   Make sure all memory is freed in wxluxgui
3 days ago   Jean-Philippe Grimaldi   Only delete effects layers once.
3 days ago   Jean-Philippe Grimaldi   Missing include ni fleximage.h
3 days ago   Jean-Philippe Grimaldi   More memleaks fixes found by valgrind.
3 days ago   Jean-Philippe Grimaldi   Switch asio to boost version. Requires boost version 1.35 or greater.
4 days ago   Jean-Philippe Grimaldi   Preserve selection in GUI network tree.
4 days ago   Jean-Philippe Grimaldi   Fix instances and moving objects shading.
5 days ago   Jean-Philippe Grimaldi   Don't forget deleting of glare/bloom buffers if the request is issued during buffer computation.
5 days ago   Jean-Philippe Grimaldi   Fix occasional inversed normals in triangle meshes.
5 days ago   Jean-Philippe Grimaldi   Fix double free issue in some spds.
5 days ago   Jean-Philippe Grimaldi   Fix samplesPerPass computation.
5 days ago   Jean-Philippe Grimaldi   Clean up perspective camera.
5 days ago   Jean-Philippe Grimaldi   Fix memleaks and use of uninitialized memory found by valgrind.
7 days ago   Jean-Philippe Grimaldi   Now bidir seems to be fixed for real.
7 days ago   Jean-Philippe Grimaldi   One more tweak to perspective camera.
7 days ago   Jean-Philippe Grimaldi   Finally fix perspective camera for bidir.
7 days ago   Jean-Philippe Grimaldi   Apply tonemapping when showing histogram.
7 days ago   Jean-Philippe Grimaldi   Fix typos in last changes to film.h
7 days ago   Jean-Philippe Grimaldi   Slightly rewrite area light bidir interfaces so that they have a more physical meaning.
7 days ago   Jean-Philippe Grimaldi   Ensure correct computation of samplePerPass and rejection limit when the display is cropped.
7 days ago   Jean-Philippe Grimaldi   Various fixes to BSDF/BxDF:
7 days ago   Jean-Philippe Grimaldi   Small tweaks to buffers.
7 days ago   Jean-Philippe Grimaldi   More fixes to perspective camera bidir interfaces:
9 days ago   Jean-Philippe Grimaldi   Small weighting fixes to bidirectional.
9 days ago   Jean-Philippe Grimaldi   Fix orthographic camera with bidirectional.
11 days ago   Jean-Philippe Grimaldi   Try to improve triangle intersection accuracy.
11 days ago   Jean-Philippe Grimaldi   Mostly cosmetic changes to bidir.
11 days ago   Jean-Philippe Grimaldi   Merge with upstream.
12 days ago   Jean-Philippe Grimaldi   Apply similar fix for IOR=1 glass to bidirectional.
2 weeks ago   Asbj?rn Heid   Fixed incorrect forward declaration of CompositingParams.
2 weeks ago   Jean-Philippe Grimaldi   Fix path integrator problem with IOR=1 non architectural glass.
2 weeks ago   Jean-Philippe Grimaldi   Fix a bug in bidirectional light hit code.
2 weeks ago   Jean-Philippe Grimaldi   Fix some nasty bug in the perspective camera bidir interface.
2 weeks ago   Jean-Philippe Grimaldi   Remove some dead commented code.
2 weeks ago   Jean-Philippe Grimaldi   Huge update to BSDF system:
2 weeks ago   Jean-Philippe Grimaldi   Remove the geometric normal test from BSDF::Pdf (revert to PBRT version).
2 weeks ago   Jean-Philippe Grimaldi   Fix a bug inherited from PBRT in BSDF::rho
2 weeks ago   Jean-Philippe Grimaldi   Fix for the opaque null material in glossy reflections with all intgrators except bidir.
4 weeks ago   Asbj?rn Heid   Fixed bug where the RGB picker would remain disabled after re-enabling lightgroup. See bugtracker ID 528.
4 weeks ago   Asbj?rn Heid   Changed default to Incandescent2 to match LuxBlend default.
4 weeks ago   Asbj?rn Heid   Removed leftover debug code from previous commit.
4 weeks ago   Asbj?rn Heid   Fixed a bug in GetSamplePosition() where it would generate NaN values, causing a crash.
Last edited by Lord Crc on Sat Aug 15, 2009 4:52 pm, edited 6 times in total.
Reason: updated win32 download links
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Re: LuxRender v0.6 Release Candidate 5 - Windows/Linux/MacOSX

Postby psychotron » Sat Aug 08, 2009 3:06 pm

many thanks... again great job folks :)
RC5 with all that last dev look very promising

is QBVH implemented in that stage where it's noticable faster than KD-tree?
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Re: LuxRender v0.6 Release Candidate 5 - Windows/Linux/MacOSX

Postby jeanphi » Sat Aug 08, 2009 3:25 pm

Hi,

QBVH isn't fully accelerated yet (this will come after v0.6) because the code caused problems on 4bits platforms. I however do use it with full acceleration on my 32bit platforms and it behaves pretty well.

Jeanphi
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Re: LuxRender v0.6 Release Candidate 5 - Windows/Linux/MacOSX

Postby psychotron » Sat Aug 08, 2009 3:36 pm

thx good to hear 8-)
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Re: LuxRender v0.6 Release Candidate 5 - Windows/Linux/MacOSX

Postby Hrafn » Sat Aug 08, 2009 3:40 pm

How soon before can us Linux folks get in on the fun?
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Re: LuxRender v0.6 Release Candidate 5 - Windows/Linux/MacOSX

Postby jeanphi » Sat Aug 08, 2009 3:52 pm

Hi,

Tomb is back from holidays today, just give him a day or 2 to catch up and build the executables. The other solution is to build the sources, which shouldn't be that hard (we can help you do it if needed).

Jeanphi
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Re: LuxRender v0.6 Release Candidate 5 - Windows/Linux/MacOSX

Postby Hrafn » Sat Aug 08, 2009 4:06 pm

I can wait.. (I don't like compiling lol)
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Re: LuxRender v0.6 Release Candidate 5 - Windows/Linux/MacOSX

Postby pixie » Sat Aug 08, 2009 6:22 pm

How soon before we get some test scenes to compare the versions and showing the features each revision adds?
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Re: LuxRender v0.6 Release Candidate 5 - Windows/Linux/MacOSX

Postby jeanphi » Sat Aug 08, 2009 8:10 pm

Hi,

You can already fetch some testscenes from the http://www.luxrender.net/hg/testsuite/ repository.

Jeanphi
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Re: LuxRender v0.6 Release Candidate 5 - Windows/Linux/MacOSX

Postby ckbrd » Sat Aug 08, 2009 9:24 pm

cannot wait to see the win package!
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