LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Weekly builds for testing and use between releases.

Moderator: coordinators

Forum rules
Please read the information / sticky post for some basic information regarding these builds/support.

Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby dancing_in_the_smoke » Wed Jul 08, 2009 9:17 pm

thanks Rad,
I'm waiting for x64!
(it will be compiled for Python 2.5, or 2.6?)
User avatar
dancing_in_the_smoke
 
Posts: 29
Joined: Fri Apr 11, 2008 8:54 am
Location: Italy

Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby pinko » Thu Jul 09, 2009 2:54 am

dancing_in_the_smoke wrote:I'm waiting for x64!


me too
ciao Luca. ;)
Blender 249.2/ Blender 2.57 - Luxrender 0.8
Image
MY WORKS: http://pinko3d.myblog.it/
My Omega X33 on BlenderArt Gallery : http://www.blender.org/features-gallery ... t-gallery/
User avatar
pinko
 
Posts: 451
Joined: Tue Oct 16, 2007 7:12 am
Location: Italy

Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby Radiance » Thu Jul 09, 2009 3:50 am

x64 linux build is added.

Radiance
User avatar
Radiance
 
Posts: 3968
Joined: Wed Sep 19, 2007 2:13 am

Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby pinko » Thu Jul 09, 2009 6:43 am

Tnx Rad!!! ;)
ciao
Luca. :D
Blender 249.2/ Blender 2.57 - Luxrender 0.8
Image
MY WORKS: http://pinko3d.myblog.it/
My Omega X33 on BlenderArt Gallery : http://www.blender.org/features-gallery ... t-gallery/
User avatar
pinko
 
Posts: 451
Joined: Tue Oct 16, 2007 7:12 am
Location: Italy

Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby jensverwiebe » Thu Jul 09, 2009 8:35 am

Fix for environment camera in 64bit OSX:

fleximage.ccc line 999


- const int offset = ify[y-y0]*FILTER_TABLE_SIZE + ifx[x-x0];
+ const int16_t offset = ify[y-y0]*FILTER_TABLE_SIZE + ifx[x-x0];


Makes sense?
Please check if it breaks anything for others....


Jens
User avatar
jensverwiebe
Developer
 
Posts: 2124
Joined: Wed Apr 02, 2008 4:34 pm

Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby Radiance » Thu Jul 09, 2009 1:15 pm

i replaced the win32 binaries with new versions which contain the exphotonmap and igi integrators.

i tested the igi integrator and it crashes on windows.
this stuff was added at the last minute by jeanphi and did'nt get tested, so don't expect to go posting beautifull photonmap and igi renders with it tomorrow :)

Edit: Just did more tests and igi/exphotonmap don't seem to crash, that was my fault.
happy testing :)

Radiance
User avatar
Radiance
 
Posts: 3968
Joined: Wed Sep 19, 2007 2:13 am

Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby jensverwiebe » Fri Jul 10, 2009 1:13 pm

Hi
The lack in testing bothered me, so i sorted 3 bugs out and replaced RC4 with a new version for both 32 and 64bit for OSXintel.

---Fixed bug where the RGB picker would remain disabled after re-enabling lightgroup.
---Changed default to Incandescent2 to match LuxBlend default. ( makes Incandescent2 work )
---Fixed a bug in GetSamplePosition() where it would generate NaN values, causing a crash. Made Environment-Camera crash ( 64bit only, precision issue )

Install is again a bit optimized:
Image

I think that should satisfy all OSX-users.
So please download OSXRC4 again, if you wanna have this bugs fixed.
You can identify the older install by having only the 1 red arrow ( simply drag )


Jens
User avatar
jensverwiebe
Developer
 
Posts: 2124
Joined: Wed Apr 02, 2008 4:34 pm

Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby Lord Crc » Fri Jul 10, 2009 3:07 pm

jensverwiebe wrote:The lack in testing bothered me, so i sorted 3 bugs out and replaced RC4 with a new version for both 32 and 64bit for OSXintel.


How productive of you :D

Just kidding, looking forward to the feedback on these changes.
May contain traces of nuts.
User avatar
Lord Crc
Developer
 
Posts: 4450
Joined: Sat Nov 17, 2007 2:10 pm

Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby jensverwiebe » Fri Jul 10, 2009 3:19 pm

Lord Crc wrote:
jensverwiebe wrote:The lack in testing bothered me, so i sorted 3 bugs out and replaced RC4 with a new version for both 32 and 64bit for OSXintel.


How productive of you :D

Just kidding, looking forward to the feedback on these changes.



Hi Lord, jupp , "sorted out" :) did not claim the fixes .....

Next time, we should get more focus on 64bit OS correct working too.

Thanks for your "assistance " :o :shock: :lol:

Nights all....Jens
User avatar
jensverwiebe
Developer
 
Posts: 2124
Joined: Wed Apr 02, 2008 4:34 pm

Re: LuxRender v0.6 Release Candidate 4 - Windows/Linux/MacOSX

Postby zsouthboy » Mon Jul 13, 2009 3:12 pm

When I attempt to grab the LuxBlend.py, I simply get a web page showing line numbers, etc. - how the heck do I grab just the .py and not the web "view" of it?

This is what i get currently when clicking the luxblend link:

Code: Select all
child 323   48d0c035de7e
permissions   -rw-r--r--

removed stratawidth and reinhard_autoywa redundant params
     1 #!BPY
     2 # coding=utf-8
     3 """Registration info for Blender menus:
     4 Name: 'LuxBlend v0.6RC4 Exporter'
     5 Blender: 248
     6 Group: 'Render'
     7 Tooltip: 'Export/Render to LuxRender v0.6RC4 scene format (.lxs)'
     8 """
and so on....


EDIT: I'm an idiot. I found the "Raw" link at the top of the page.
zsouthboy
 
Posts: 327
Joined: Sun Oct 14, 2007 9:28 pm

PreviousNext

Return to Weekly Testing Builds

Who is online

Users browsing this forum: swordkensia and 2 guests